MM2 Revisited

V5.1 patch now released!

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matt1314
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Postby matt1314 » Tue Sep 01, 2009 6:39 pm

Sounds great, good luck on it! :D
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dummiesboy
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Postby dummiesboy » Wed Sep 02, 2009 11:26 pm

Thanks, matt. :)

I pretty much have the skies done now. Only 2 more to go. So, really, this mod is done. I'll send out the final beta to the testers in a little while.

If anyone has any last minute ideas, now is the time. :wink:
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Postby DMXbr » Wed Sep 02, 2009 11:48 pm

Banners to SF and London! with adversiting on them, that will be great ;)

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Alex27
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Postby Alex27 » Thu Sep 03, 2009 1:49 am

You could add breakable glasses in the Tube stations's entryways.
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Postby Franch88 » Thu Sep 03, 2009 2:02 am

Nice ideas, I haven't some that can be interesting. About the seagulls, would be better finish them and include the in the .ar file of the mod, instead of release the mod with a separate .ar file in beta version for the seagulls. Isn't necessary put a lot of them, I've already told you the cities parts where they're more appropriate. Maybe I can offer as helper about this, also if it's too late.
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dummiesboy
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Postby dummiesboy » Thu Sep 03, 2009 2:12 am

Alright, if you guys want. I can finish the seagulls, and maybe take those ideas. :wink:

I don't think I need any help right now, I am ready to do them again. I'll keep you in mind though, Franch.
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matt1314
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Postby matt1314 » Thu Sep 03, 2009 6:19 pm

For me it's ready. It has everything, what MM2 should really have. Can't wait for the final beta. :)
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HPA
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Postby HPA » Thu Sep 03, 2009 7:05 pm

Yeah, please take your time and finish the seagulls :)

PS: really sorry about the sky textures, didn't succeed to make or find good ones :oops:

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StanOfGB
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Postby StanOfGB » Thu Sep 03, 2009 7:18 pm

So this mod cannot be used with SM2?

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Postby Franch88 » Thu Sep 03, 2009 8:20 pm

So this mod cannot be used with SM2?
You could use it with the Shader Mod 2 Gold for its new textures for the roads, sidewalks and concrete and for the water pool reflection effect. The MM2 Revisited V3 has to "overwrite" the skies and the grass texture.
The Shader Mod 2 uses also a night texture of the grass, don't if this mod does the same actually.
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Postby DMXbr » Fri Sep 04, 2009 5:35 pm

You could use it with the Shader Mod 2 Gold for its new textures for the roads, sidewalks and concrete and for the water pool reflection effect. The MM2 Revisited V3 has to "overwrite" the skies and the grass texture.
The Shader Mod 2 uses also a night texture of the grass, don't if this mod does the same actually.
Oh.. that sucks xD


Dummiesboy, you can delete a building in SF and put it as construction zone, with Cranes and clay..

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Postby dummiesboy » Fri Sep 04, 2009 8:49 pm

Well, there may be a suprise in store for SF. I doubt I will get it working, but it's worth the effort, because it would be epic if it was there. I'm not sure I should say what it is, because I don't want to get any hopes up. :wink:
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zoot
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Postby zoot » Fri Sep 04, 2009 10:08 pm

cant wait, and that is a good idea for a construction site. more realistic! :D

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Postby dummiesboy » Fri Sep 04, 2009 10:10 pm

Well, I'm not sure about the construction site. I like SF as it is, or... as it may be. :D
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Postby CarFreak » Sat Sep 05, 2009 2:07 am

hey what do you use to make this stuff?
I can't use the MM2UT for some reason. :cry:
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