Big ben looks really better with this new texture, good job alex
You should reduce the size to 512
London MOD N
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- HummersRock
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Yeah, you want them to be no bigger then 512x512, in my opinion, and if they can look almost as good at half that size (256x256) then use that size.
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- Franch88
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Very nice work with the new texture, it's very detailed.
Of course that's a big problem. You always have to use textures with sizes of 64, 128, 256 and 512 pixel, for width and/or height.Some of my model's textures are not square and are larger than 512x512, please tell me if it could be the problem.
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Wow! Thanks so much for all of your answers. IT WAS the problem. Now it works in the game. Here's pictures of my Big Ben/Parliament in the game. For now, there's just the Clock tower and the right side of the parliament that are finished.
Day View
Night View
Day View
Night View
[img]https://img202.imageshack.us/img202/7306/logo2dt.png[/img]
- Franch88
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Was a really banal problem, because is almost sure that simply exporting a building .pkg file with the same name of the object that you want to replace you'll sudden get it to work in-game.
Looks really nice, keep it up finishing all the textures, and nice look at night. Great work!
Do you plan to make a mod of this change? Maybe with also the underground train that you've already changed? What about give this to Dummiesboy for his MM2 Revisited v3 mod?
Looks really nice, keep it up finishing all the textures, and nice look at night. Great work!
Do you plan to make a mod of this change? Maybe with also the underground train that you've already changed? What about give this to Dummiesboy for his MM2 Revisited v3 mod?
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- dummiesboy
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- Franch88
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Of course, in MM2 is possible make animated textures for the cars and also the cities PKG objects. To do this you haven't to use the same file names of the original Big Ben textures, otherwise it won't work because of the presence of the original file in the game .ar textures file, so use a new filenames for the new textures.
To make them you need copied of the textures named with the suffixes "-0001", "-0002", etc. at the end of the file names, and the .movie file with the same texture file name placed in the Tune folder, where's indicated the frame rate value. Here's a tutorial to know to make them. In ZModeler, you have to assign to the material the original texture file, for example, named bigbentex.tga, and not the bigbentex-0001.tga one; at the end, don't forget to delete the original file bigbentex.tga to let work the animation in-game.
To make them you need copied of the textures named with the suffixes "-0001", "-0002", etc. at the end of the file names, and the .movie file with the same texture file name placed in the Tune folder, where's indicated the frame rate value. Here's a tutorial to know to make them. In ZModeler, you have to assign to the material the original texture file, for example, named bigbentex.tga, and not the bigbentex-0001.tga one; at the end, don't forget to delete the original file bigbentex.tga to let work the animation in-game.
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