London MOD N

Now released!

User avatar
HPA
MM2X Junior User
MM2X Junior User
Posts: 176
Registered for: 14 years 11 months
Location: France

Postby HPA » Mon Aug 24, 2009 1:57 pm

Big ben looks really better with this new texture, good job alex
You should reduce the size to 512

User avatar
HummersRock
MM2X Super Active User
MM2X Super Active User
Posts: 2152
Registered for: 17 years 5 months
Location: Floating in The Land of Colours
Contact:

Postby HummersRock » Mon Aug 24, 2009 2:34 pm

Yeah, you want them to be no bigger then 512x512, in my opinion, and if they can look almost as good at half that size (256x256) then use that size.
[url=https://bit.ly/znpgtp][color=deepskyblue]My MM2 Creations[/color][/url] | [url=https://bit.ly/o9c3][color=red]My MM2 Youtube[/color][/url] | [url=https://bit.ly/yfqjeq][color=green]My DeviantArt[/color][/url]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15759
Registered for: 16 years 11 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Mon Aug 24, 2009 8:09 pm

Very nice work with the new texture, it's very detailed.
Some of my model's textures are not square and are larger than 512x512, please tell me if it could be the problem.
Of course that's a big problem. You always have to use textures with sizes of 64, 128, 256 and 512 pixel, for width and/or height.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
Alex27
MM2X Junior User
MM2X Junior User
Posts: 98
Registered for: 15 years
Location: Canada

Postby Alex27 » Wed Aug 26, 2009 1:13 am

Wow! Thanks so much for all of your answers. IT WAS :D the problem. Now it works in the game. Here's pictures of my Big Ben/Parliament in the game. For now, there's just the Clock tower and the right side of the parliament that are finished.

Day View

Image

Night View

Image
[img]https://img202.imageshack.us/img202/7306/logo2dt.png[/img]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15759
Registered for: 16 years 11 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Wed Aug 26, 2009 1:20 am

Was a really banal problem, because is almost sure that simply exporting a building .pkg file with the same name of the object that you want to replace you'll sudden get it to work in-game.
Looks really nice, keep it up finishing all the textures, and nice look at night. Great work! :)
Do you plan to make a mod of this change? Maybe with also the underground train that you've already changed? What about give this to Dummiesboy for his MM2 Revisited v3 mod?
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

Zac4084
MM2X Super Active User
MM2X Super Active User
Posts: 4058
Registered for: 15 years 4 months
Location: England
Contact:

Postby Zac4084 » Wed Aug 26, 2009 1:46 am

Very nice. (^_^) You should make more and make it into a single mod, and / or hand it over to Dummiesboy like Franch said. ;) Good work.
Image

User avatar
matt1314
MM2X VIP Member
MM2X VIP Member
Posts: 4946
Registered for: 16 years 9 months
Location: Berlin, Germany

Postby matt1314 » Wed Aug 26, 2009 9:39 am

Wow, looks totally great! Maybe, if you could lighten the entire Big Ben, would look more realistic. :)
Image

User avatar
Riva
MM2X VIP Member
MM2X VIP Member
Posts: 3143
Registered for: 20 years 1 month
Location: Belgium
Contact:

Postby Riva » Wed Aug 26, 2009 11:54 am

This night version rocks a lot, good job Alex.
Image

User avatar
Alex27
MM2X Junior User
MM2X Junior User
Posts: 98
Registered for: 15 years
Location: Canada

Postby Alex27 » Wed Aug 26, 2009 1:04 pm

Thanks to all of your comments!
Don't worry, I'll finish my mod. I'll post new shots soon.
[img]https://img202.imageshack.us/img202/7306/logo2dt.png[/img]

User avatar
zoot
MM2X Super Active User
MM2X Super Active User
Posts: 2444
Registered for: 14 years 11 months
Location: United States

Postby zoot » Wed Aug 26, 2009 2:25 pm

wow, that looks way better than the original in the game. nice work! :D
that would be a nice mod! :D :D

User avatar
Alex27
MM2X Junior User
MM2X Junior User
Posts: 98
Registered for: 15 years
Location: Canada

Postby Alex27 » Wed Aug 26, 2009 6:45 pm

Thanks.
I think I'll do my own mod with that (No offense, dummiesboy).
For now, here's a real picture of the London Parliament so you can compare it to my Parliament.

Day

Image

Night

Image
[img]https://img202.imageshack.us/img202/7306/logo2dt.png[/img]

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2430
Registered for: 15 years 9 months
Location: USA
Been thanked: 1 time
Contact:

Postby dummiesboy » Wed Aug 26, 2009 8:55 pm

Don't worry, I never asked. :wink: Looks amazing though, keep up the great work! :D
Image

Zac4084
MM2X Super Active User
MM2X Super Active User
Posts: 4058
Registered for: 15 years 4 months
Location: England
Contact:

Postby Zac4084 » Wed Aug 26, 2009 11:42 pm

Must be hard to edit those, good work, I'll wait for more ss.
Image

User avatar
Alex27
MM2X Junior User
MM2X Junior User
Posts: 98
Registered for: 15 years
Location: Canada

Postby Alex27 » Fri Sep 11, 2009 11:37 pm

Thanks for all of the great comments. I would like to know if there's a way to animate the clock textures so I could make the Big Ben clock hand's turning. Thanks again.
[img]https://img202.imageshack.us/img202/7306/logo2dt.png[/img]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15759
Registered for: 16 years 11 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Fri Sep 11, 2009 11:49 pm

Of course, in MM2 is possible make animated textures for the cars and also the cities PKG objects. To do this you haven't to use the same file names of the original Big Ben textures, otherwise it won't work because of the presence of the original file in the game .ar textures file, so use a new filenames for the new textures.
To make them you need copied of the textures named with the suffixes "-0001", "-0002", etc. at the end of the file names, and the .movie file with the same texture file name placed in the Tune folder, where's indicated the frame rate value. Here's a tutorial to know to make them. In ZModeler, you have to assign to the material the original texture file, for example, named bigbentex.tga, and not the bigbentex-0001.tga one; at the end, don't forget to delete the original file bigbentex.tga to let work the animation in-game.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|