StanOfGB's Garage

[WIP]: --- [REL]: LP720 Roadster and SLR 722S Roadster

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Silent1Unknown
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Postby Silent1Unknown » Fri Jul 17, 2009 10:35 pm

I noticed a problem with all of your cars. You dont assign any material for the doorlines, so they appear white in game. Its not too visible, but it doesnt give 100% satisfaction. Try to fix it next time.

Otherwise, you are converting some great cars. Nice work on them.

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Postby Franch88 » Fri Jul 17, 2009 10:42 pm

Good conversion, it's like your previous ones about the quality; very nice the new sounds. The badging textured parts have the reflections, but I've told you how to remove them.
Some NFS games model, like the ProStreet and the Undercover ones, don't need the doorline texture because the door lines are made in a way in 3D, while for the older NFS games models they're make is a simple way and need the doorline texture to have a better look. Anyway, in this RS4 model the problem seems not related to them, but to the 3D part close to the inside part of the doors, that's not textured.
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StanOfGB
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Postby StanOfGB » Sat Jul 18, 2009 2:52 am

Thanks for the feeback guys. But yeah, Silent, Franch is right about the doorline issue. Even when I make the texture for it completely black, it remained how it is.

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Postby Silent1Unknown » Sat Jul 18, 2009 4:38 am

OH! I just remembered I had this problem when converting the Mitsubishi Eclipse. If it is in fact using a primary texture, make sure the option beside it isn't "Disabled". Rather, it should be "Mix with color".

I really like the cars youre converting. You have good taste. 8)

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Postby StanOfGB » Sat Jul 18, 2009 5:40 am

OH! I just remembered I had this problem when converting the Mitsubishi Eclipse. If it is in fact using a primary texture, make sure the option beside it isn't "Disabled". Rather, it should be "Mix with color".
Thanks for the tip, I'll take it into consideration next time. Although, weirdly, when reversing until the camera view is fully backward, the doorlines behave normally...
I really like the cars youre converting. You have good taste. 8)
Thanks, I get that a lot :)

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Postby StanOfGB » Sun Jul 19, 2009 9:04 pm

New "Test" Project: Kawasaki Ninja ZX-10R
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I'm calling this a Test project for now, because I want to see how accurate I can make the motorcycle, if all goes well I'll release it and more will be on the way too. As you can see there are a few more things to do and besides that I just need to try and solve one small problem with the turning.

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Postby Silent1Unknown » Sun Jul 19, 2009 9:12 pm

Looks cool. Does it lean to the sides when turning?

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Postby Franch88 » Sun Jul 19, 2009 9:18 pm

Very cool result, and great work so far in making the biker model. :wink: In MM2 is possible get a kind of lean effect when a vehicle with two wheels turns, the few bikes already available for MM2 have it.
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Postby StanOfGB » Sun Jul 19, 2009 9:45 pm

Yes it does lean into the turn like a real bike would. I thought the picture was good enough to show that, i thought wrong lol

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Postby Revan174 » Mon Jul 20, 2009 9:11 am

Ooh
The bike looks nice, Stan.
Can't wait to see it :D
[img]https://imageshack.us/m/859/8711/tducgt3rs40sigwithborde.jpg[/img]

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Postby Riva » Mon Jul 20, 2009 3:42 pm

Nice project Stan, do you plan to remap the biker ? (nice found btw). First time that I see a realistic shadow for a moto (but maybe I forgot the recent Hummfred's one). Does this model come from TDU ?
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Postby StanOfGB » Mon Jul 20, 2009 9:12 pm

Nice project Stan, do you plan to remap the biker ? (nice found btw). First time that I see a realistic shadow for a moto (but maybe I forgot the recent Hummfred's one). Does this model come from TDU ?
What do you mean to remap?...I wanted all of the biker to be black (like in one of the slick leather suits). Yes the model is from TDU :)

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Postby Riva » Mon Jul 20, 2009 11:47 pm

I meant "new texture assignation" by "remap" :D

Ok for the black leather suit, hope it looks realistic.
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Postby StanOfGB » Wed Jul 22, 2009 11:23 pm

Update on the Zonda F roadster, I got it in game and everything looks acceptable, however I don't know whether I should remove reflections from grills like the one in this picture:
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Can I have some opinions? (remove reflections from grill or not)

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Postby Franch88 » Wed Jul 22, 2009 11:42 pm

Nice that you've got in-game. Yeah, is better remove those reflections from the textures where they aren't needed, but I've already told to you how to do this in a PM where you were asking me how to remove them from the badging texture.
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