Introducing NOS + Flames; Test Car RELEASED! (pg 2)
Adding fire to the fuel...
- Silent1Unknown
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Thanks everyone! I really appreciate it.
As you all know, this project was a quick test of our "shooting-flames" idea. Therefore, don't expect the best model in this car (though I think its very good for 1600 polygons) or the flames animation. But maybe in the future, we can work on a more complete car with a better 3D representation of the flames. For now, I hope you all enjoy the Mazda 3.
As you all know, this project was a quick test of our "shooting-flames" idea. Therefore, don't expect the best model in this car (though I think its very good for 1600 polygons) or the flames animation. But maybe in the future, we can work on a more complete car with a better 3D representation of the flames. For now, I hope you all enjoy the Mazda 3.
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- dummiesboy
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- Silent1Unknown
- MM2X Super Active User
- Posts: 2472
- Registered for: 15 years 11 months
- Location: Canada
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This car is uneditable since it is locked. Also, the other NOS cars have a different kind of tuning that will surely mess up the flame animation trigger.
I tried to keep the top speed realistic. Really, you never need to go more than 200 km/h. Personally, I don't like those cars that go at 1000mph. Theyre really uncontrollable.
Also, the car has less than 1700 polygons, not 4000.
I tried to keep the top speed realistic. Really, you never need to go more than 200 km/h. Personally, I don't like those cars that go at 1000mph. Theyre really uncontrollable.
Also, the car has less than 1700 polygons, not 4000.
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