:::AeoniuM XEonAX's Conversions:::

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qwerty
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:::AeoniuM XEonAX's Conversions:::

Postby qwerty » Tue Mar 24, 2009 3:39 pm

I have an almost working car only converted by me not made by me but when the game starts the car bounces up and down spinning Image



a question about population mod, how to make it? like the overpopulated mod by booster_MM? I dont want to download large Classic Madness

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Franch88
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Postby Franch88 » Tue Mar 24, 2009 8:29 pm

The car bounce and spinning problem is given because you haven't centered the axis of all the car's objects; in fact from the picture seems that some wheels there aren't in their original place, just because their axis aren't centered to the object.
In ZModeler, select all the object axis, press the space bar button, select the tool Display...
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby qwerty » Wed Mar 25, 2009 11:50 am

car spin problem solved thanks for it.THANKS. but the car faces backward and drives in reverse Image
see the car in map.
not checked the population mod

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Postby Franch88 » Wed Mar 25, 2009 7:55 pm

This funny problem is just given because you have to rotate the whole car to 180 degrees on the Y axle. In ZModeler, the front part of the car must face towards right in the right view.
After done this, you should also rename the wheels objects, inverting the object names between front and rear ones. Fix also the shadow object assigning the texture called vpshdw.tga.
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Postby Zac4084 » Wed Mar 25, 2009 9:50 pm

LOL im converting this car too, That was freaky.. :lol:
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kylej866
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Postby kylej866 » Wed Mar 25, 2009 10:10 pm

LOL im converting this car too, That was freaky.. :lol:
Only difference seems to be is his is working :lol:

Sorry had do say it. Yeah it is an axis problem.
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]

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Postby Zac4084 » Wed Mar 25, 2009 10:22 pm

It actually works, its just private, until i make a dash, and better back-light's. Sorry for the off topic. :oops:
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Riva
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Postby Riva » Thu Mar 26, 2009 1:10 am

Zac's version works now :D
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prabhathecool
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lol

Postby prabhathecool » Thu Mar 26, 2009 11:03 am

oh k no problem guys...qwerty rocks...! he has worked very hard on it...we are classmates

and after the final touching he is going to add few special effects that r Top Secret now...lol

Best of Luck qwerty n others too

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Postby Robenue » Fri Mar 27, 2009 12:08 pm

Damn, this would happen all the time to me, but my cars never drove in reverse lmao! but nice little conversion! Good luck!
[img]https://i460.photobucket.com/albums/qq322/KCHANSHINOBI/ks.png[/img]

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qwerty
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Postby qwerty » Fri Mar 27, 2009 5:10 pm


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Postby Franch88 » Fri Mar 27, 2009 9:21 pm

Not bad as first conversion, but there are some problems with the transparencies of the rear window. I don't find the combination of colors so good. The sounds can be improved, like the tuning.

You've uploaded it also to MM2X, but I can't apccept it because of the too problems that it has; also, you haven't done credits to the original authors of this car for GTA SA (edited and converted by Alegator) and of the 3D model (a free 3D model which I have too).
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Silent1Unknown
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Postby Silent1Unknown » Fri Mar 27, 2009 10:21 pm

What are the top secret special effects?

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Robenue
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Postby Robenue » Sat Mar 28, 2009 1:47 am

Well, man, you really should have put a readme, or even mention in the description that it was made by another person. It's like me downloading your conversion, and putting my name on it and uploading it here, you would be quite upset about it. So make a readme.
[img]https://i460.photobucket.com/albums/qq322/KCHANSHINOBI/ks.png[/img]

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Postby Zac4084 » Sat Mar 28, 2009 1:59 am

Nice conversion, you just need a dash, better showcase pictures, a readme, and better tail lights, other that that its awesome! :D
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