Sajmon's conversions

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Sajmon's conversions

Postby sajmon14 » Wed Aug 20, 2008 3:06 pm

This is my cars conversions for MM2 topic, mostly from NFS games.

I want convert car from NFS:Hot pursuit 2 with Zmodeler,but how to get hp2 file???
Last edited by sajmon14 on Thu Oct 07, 2010 6:00 pm, edited 10 times in total.

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Postby lzr_sl2007 » Wed Aug 20, 2008 3:28 pm

.hp2 has no extension, only the extensions .o and .oif
has a pack for this:

https://www.nfscars.net/file/view/hotpursuit2/5183.aspx
[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]

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Postby sajmon14 » Wed Aug 20, 2008 5:17 pm

oif tool doesn't work.

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Postby Riva » Wed Aug 20, 2008 6:33 pm

You need to get ZM 1.07b, then install the *.OIF plugin (from this folder : "C:\Program Files\ZModeler\1.07b\Plugins"), finally you need to use OIF Tool to convert the *.O files to *.OIF files.
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Postby sajmon14 » Fri Aug 22, 2008 10:28 am

thanks.The car works.

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Postby sajmon14 » Mon Aug 25, 2008 2:17 pm

i got problem.When im launching the track car doesnt have the wheels and when hes touching ground the game is switching off

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Postby Riva » Mon Aug 25, 2008 5:40 pm

You need before converting a car for MM2 from ZM 1.07b to center the wheels (personally I center each objects in same time).

For this, select all objects, enable SEL, menu Display > local axis > reset > click on any views (except the 3D view) then center axis, click again on any views.
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Postby sajmon14 » Mon Aug 25, 2008 7:15 pm

now there are wheels when im launching game,but crame is still crashing when im falling down.Is the problem with bound file?

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Postby Franch88 » Mon Aug 25, 2008 8:14 pm

So, when the car touches the ground after started a gameplay the game crashes? Sure it's given by te BOUND object.
If it's just a copy of the BODY_H object without the texture happens this error in-game; it should be given because it has too polygons, and because it has to be different than the BODY_H object.

About the wheels, they must have their axis on its center. It's better that all the objects have their axis on own center.
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Postby sajmon14 » Mon Aug 25, 2008 8:26 pm

but bound in my car has textures

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Postby Franch88 » Mon Aug 25, 2008 8:34 pm

The BOUND object must have no textures, not too much polygons and vertices and so it has to be different than the BODY_H object.
You can get a BOUND object in this .3ds file which has the base objects to make an MM2 car.
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Postby sajmon14 » Mon Aug 25, 2008 8:36 pm

i took bound object from other vehicle and it works!!!Thanks.

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Postby sajmon14 » Tue Aug 26, 2008 6:21 pm

the car is ready to drive,it has vehicle showcase,sounds but i need add colors.

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Postby Franch88 » Tue Aug 26, 2008 7:23 pm

Form your posted picture in the MM2X SS gallery it looks good, but you can well change its shadow with the default one from another vehicle, as you did with the BOUND object.
To know how to add colors check the Silent1Unknown's tutorial in the multiple colors part or check the very good EuropaCar's tutorial. :wink:

Edit: After published your picture I've seen that it has a better shadow. It looks nice.

PS: is better that you post pictures of it in this topic.
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Postby sajmon14 » Wed Aug 27, 2008 3:58 pm

i got next problem:there are lot of colors but every color is identic.


edit:now they work