MMClone

A complete re-code of Midtown Madness 2 done in the Unity Engine

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Franch88
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Re: MMClone

Postby Franch88 » Wed Sep 11, 2019 6:46 am

Impressing improvements, keep up the awesome work! :)
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Re: MMClone

Postby Seahawk » Wed Sep 18, 2019 8:14 pm

Great work making real time shadows.
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Re: MMClone

Postby Ka50gaming » Sat Sep 21, 2019 5:04 am

Hey, good job,I waiting fo r this port! :D :D :D
Ps. Can someone make MM2 birthday paintjob for 22 September?

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Re: MMClone

Postby aaro4130 » Thu Oct 17, 2019 1:34 am

Lighting is now a ~95% match to MM2, and with new shaders, framerate has doubled.
Main things on the TODO list are now better vehicle physics, and AI
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Re: MMClone

Postby Franch88 » Thu Oct 17, 2019 10:57 am

They sounds awesome improvements, great work! :D
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Re: MMClone

Postby Seahawk » Sat Oct 19, 2019 2:26 pm

Good work.
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Re: MMClone

Postby cody » Thu Dec 05, 2019 7:45 am

Any chance of releasing a beta? I really want to try it out, and I have a good idea for a fictional city that I want to make.
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Re: MMClone

Postby Seahawk » Thu Dec 05, 2019 12:37 pm

Then why don't you make a fictional city for MM2? I strongly recommend someone should complete this.
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Re: MMClone

Postby PeterD » Thu Dec 05, 2019 9:11 pm

I don't plan on making a city (lack of 3D modeling skills, knowledge and, the most important, creativity), but I would be very pleased to try the beta as well.

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Re: MMClone

Postby cody » Fri Dec 06, 2019 7:33 am

Then why don't you make a fictional city for MM2?
Because I want to use MMClone's city creator/editor. Based on the previews, it's a lot easier than creating one via ZM1.07b+MM2CT, Blender+MM2CT, or PSDL Viewer. Also, I want to be able to expand the default MM2 cities (i.e. the SF Extension Project, which ended up being scrapped) without any major bugs/crashes resulting from it.
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Re: MMClone

Postby MysteryDriverX » Sat Dec 07, 2019 8:42 am

Will that city creator only work with the MMClone or will it let us make cities for the original MM2 too?

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Re: MMClone

Postby Franch88 » Sun Dec 08, 2019 5:30 am

Any chance of releasing a beta? I really want to try it out, and I have a good idea for a fictional city that I want to make.
Since the latest months, Aaro isn't giving any news about the progress of this project, so I'd say that's on hiatus.
About the city editor based on this project, he said that's still a lot unstable and there are even chances that it can corrupt the files that you're going to edit and save with it. Dummiesboy has used it to do some changes in SF and London for his MM2 Revisited V6 mod, though.
Will that city creator only work with the MMClone or will it let us make cities for the original MM2 too?
Of course yes. As Aaro announced, and also as the project name says, this project is going to be a most close as possible clone of MM2 in the way that it works but using Unity as game engine. This means that it reads and uses all the same file formats, and so, all the mods and add-ons created for MM2 are going to work in it, too. The same thing is valid with the cities made with the city editor derived from MMClone.
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Re: MMClone

Postby MysteryDriverX » Sun Dec 08, 2019 7:31 am

I see. Excellent!! This MMClone is gonna rule
I guess there won't be much of a reason to still play the original game in its original state once the Clone is ready :P but I still wondered how that compatibility worked

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Re: MMClone

Postby Franch88 » Wed Dec 11, 2019 5:03 am

Recently, Aaro announced that he could release a very early pre-alpha version on 25th of December. We'll see. :)
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Re: MMClone

Postby PeterD » Wed Dec 11, 2019 8:04 am

Looking forward to it.


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