Midtown Madness 3: Unofficial PC porting project

Preliminary Pre-Alpha Preview Build 7 [Project inactive]

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Jimmy89
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Postby Jimmy89 » Fri Oct 14, 2016 12:32 pm

Whoa, it looks great so far! 8O

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carfan1061
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Postby carfan1061 » Fri Oct 14, 2016 3:25 pm

One bug (not sure if it's just me.) whatever colour I choose for a modded car it always gives me the default one :frown2:
I just realized it happens with every car, you can only select a special paintjob other than that it resets it.
So, this means we will soon start modeling MM3?
This will get exiting :D

Can you change Mouse orbit (scroll to zoom) to using "v" it's much easyer to use imo.
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tizerist
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Postby tizerist » Mon Jun 12, 2017 11:49 pm

I also have the same problem as JFK. I can select city, car, then it freezes on the loading screen at about 25%.

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SuperSecret
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Postby SuperSecret » Sun Jul 23, 2017 1:06 pm

I uploaded a new build here (it requires the "Data" folder from build 6, available here), here is the meager changelog: (just some things I did some months ago)
  • All of the objects should be loaded and placed correctly. No collision detection or special effects yet, and no leaves on trees and bushes.
    Splash screen changed (since now Unity allows some customization in the free version), the logos of Microsoft and DICE are shown.
    Performance slightly improved.
Anyway, the project has been inactive during the last year for many reasons:
  • I have been busy with university (now I'm doing an internship for the thesis)
    My Xbox died some time ago, so the reverse engineering has become more difficult (While XQEMU can go ingame after removing some asserts from the code, it is very slow and glitchy, so not very useful)
    I have not been able to figure out some important details of MM3's file formats (some examples: how text is compressed, how tree leaves work...)
Due to these reasons, I'm afraid I won't be able to make much progress in the future, so I'm planning to upload the Unity project, so anyone can continue it, but only after adding some documentation and rewriting some parts of the code (right now it is a hideous nightmare of spaghetti code, I had yet to take the Software Design course)
[size=75][img]http://imgh.us/z_1.png[/img][color=gold]Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)[/color]
[img]http://imgh.us/z2.png[/img][color=lightgrey]Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)[/color]
[img][/img][color=chocolate]Author of best MM2 mod of the year (2013)[/color][/size]

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carfan1061
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Postby carfan1061 » Sun Jul 23, 2017 4:35 pm

I have the same problem as jfk, freezes on loading.
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SuperSecret
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Postby SuperSecret » Sun Jul 23, 2017 8:30 pm

I have the same problem as jfk, freezes on loading.
Check the file named "output_log.txt" located in the folder named "MM3_Data", if at the end it says something like "DllNotFoundException: MM3Lib.dll" then the problem is that it cannot load the library (even if I put it in the main executable folder), in that case try to move the file "MM3Lib.dll" from the main folder to the folder "MM3_Data/Mono", if that does not work, then try running the game as administrator, or try temporarily disabling the antivirus (just random guesses, I don't know if these advices will solve the problem)
[size=75][img]http://imgh.us/z_1.png[/img][color=gold]Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)[/color]
[img]http://imgh.us/z2.png[/img][color=lightgrey]Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)[/color]
[img][/img][color=chocolate]Author of best MM2 mod of the year (2013)[/color][/size]

jojo337
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Re: Midtown Madness 3: Unofficial PC porting project

Postby jojo337 » Mon Apr 20, 2020 6:58 pm

YES, I found it again ! I was looking for it since month and I couldn't remember the "name" of the topic !
French player since 1999