Page 2 of 5

Posted: Wed Mar 30, 2016 1:22 am
by aaro4130
Also been following on Facebook. Impressive work on it :).

EDIT: New Blender PKG tool release will allow these guys to port the rest of the PKG files :)

Posted: Wed Mar 30, 2016 9:42 pm
by RacingFreak
Some progress from today.

PEDS!!! A LOT OF THEM! :twisted:
Image
Image
Image
Image
In total, there will be 9 peds ported over from MC.
Obviously, some fixes are needed, but they do work :wink:

Next - traffic lights:
Image

And finally, road and sidewalk decals:
Image

Posted: Wed Mar 30, 2016 9:49 pm
by mm2mm1fan
I have one word to say about this, AWESOME! Loving the progress going on. :D

Posted: Wed Mar 30, 2016 10:06 pm
by sajmon14
:D

Posted: Wed Mar 30, 2016 10:54 pm
by Franch88
New pedestrians models? That's really cool! :D Great details caring, keep up the great work! :)

Posted: Thu Mar 31, 2016 8:54 pm
by KingAndy
Where's the like button??? Awesome work man! :D

Posted: Fri Apr 01, 2016 4:15 am
by Fuyunyan
Hey! I know that Kuruma. Isn't that the Kuruma in the memory card slot? (the logo for the midnight club in the memory card)

Posted: Fri Apr 01, 2016 10:37 am
by sajmon14
Yep it's that one

Posted: Sat Apr 23, 2016 8:52 pm
by Jimmy89
Wow great! Hopefully that track will work with medium poly cars and no memory error will happen.

Posted: Fri Apr 29, 2016 9:48 pm
by COOLGUY200
RacingFreak, thanks for making this mod. :D I hope this is going to be the next big map that people will talk about for a while, like Richard P's New York City from Midnight Club. But less buggy :P . This looks so good, it makes me want to grab a copy of this game for myself. :P Hope everything goes well, and keep at it!

Posted: Sat May 07, 2016 2:47 pm
by RacingFreak
Here comes the long awaited l01!

Download: l01.ar

This is a nearly finished and stable build adapted to default MM2. A small percentage of the buildings, props and textures are not fully converted yet, they should be completed for the next release (which might be the final). All races have been converted by Sajmon and they should work fine.

Most of the bugs I am well aware of, some appear by default in Midnight Club (for example the traffic disappears in one of the tunnels). If you find a bug or a spot where the game freezes/crashes, please upload a screenshot in this thread.

Have fun!

Posted: Sat May 07, 2016 7:45 pm
by COOLGUY200
Uhh...it dosen't seem to work for me. I just get a Heap Overrun at the city loading screen when it's finished loading. I tried it with both a clean version with a couple cars to see if my other mods were conflicting but still got a heap. It looks good so far though! I like the loading screen. :)

EDIT: What's strange is that now that I have the Midnight Club telephone boxes in MM2 London due to either your mod or maybe one of my mods added it as a new texture. Interesting. :scratchchin:

Image

Posted: Sat May 07, 2016 8:41 pm
by Franch88
I had to lower the screen resolution to 800x600 to be able to play it, and without traffic, pedestrians and eventual cop cars (dunno if with a certain amount of them I could play it, haven't tried). I've used the default Audi TT.
Apart the missing buildings parts, as noted, it's very nice looking and great to play. :D

Posted: Sat May 07, 2016 8:50 pm
by RacingFreak
Well I'm running it without problems and smoothly at completely vanilla MM2 and at two separate computers. So I don't know how can I identify this problem :?

You can try messing around with the resolutions and texture quality settings. There are no cops yet, traffic and pedestrians shouldn't be a problem.

Regarding the telephone booth, both Londons share the same basename, so that's why it got replaced. I will get this fixed though.

Gameplay:

Posted: Sat May 07, 2016 11:18 pm
by aaro4130
Heap overrun here too :(