Midnight Club London

Porting L01 to MM2

aaro4130
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Postby aaro4130 » Wed Mar 30, 2016 9:22 am

Also been following on Facebook. Impressive work on it :).

EDIT: New Blender PKG tool release will allow these guys to port the rest of the PKG files :)
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Postby RacingFreak » Thu Mar 31, 2016 5:42 am

Some progress from today.

PEDS!!! A LOT OF THEM! :twisted:
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In total, there will be 9 peds ported over from MC.
Obviously, some fixes are needed, but they do work :wink:

Next - traffic lights:
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And finally, road and sidewalk decals:
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Postby mm2mm1fan » Thu Mar 31, 2016 5:49 am

I have one word to say about this, AWESOME! Loving the progress going on. :D

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sajmon14
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Postby sajmon14 » Thu Mar 31, 2016 6:06 am

:D
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Franch88
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Postby Franch88 » Thu Mar 31, 2016 6:54 am

New pedestrians models? That's really cool! :D Great details caring, keep up the great work! :)
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KingAndy
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Postby KingAndy » Fri Apr 01, 2016 4:54 am

Where's the like button??? Awesome work man! :D
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Fuyunyan
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Postby Fuyunyan » Fri Apr 01, 2016 12:15 pm

Hey! I know that Kuruma. Isn't that the Kuruma in the memory card slot? (the logo for the midnight club in the memory card)

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Postby sajmon14 » Fri Apr 01, 2016 6:37 pm

Yep it's that one
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Jimmy89
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Postby Jimmy89 » Sun Apr 24, 2016 4:52 am

Wow great! Hopefully that track will work with medium poly cars and no memory error will happen.

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COOLGUY200
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Postby COOLGUY200 » Sat Apr 30, 2016 5:48 am

RacingFreak, thanks for making this mod. :D I hope this is going to be the next big map that people will talk about for a while, like Richard P's New York City from Midnight Club. But less buggy :P . This looks so good, it makes me want to grab a copy of this game for myself. :P Hope everything goes well, and keep at it!
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RacingFreak
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Postby RacingFreak » Sat May 07, 2016 10:47 pm

Here comes the long awaited l01!

Download: l01.ar

This is a nearly finished and stable build adapted to default MM2. A small percentage of the buildings, props and textures are not fully converted yet, they should be completed for the next release (which might be the final). All races have been converted by Sajmon and they should work fine.

Most of the bugs I am well aware of, some appear by default in Midnight Club (for example the traffic disappears in one of the tunnels). If you find a bug or a spot where the game freezes/crashes, please upload a screenshot in this thread.

Have fun!
Last edited by RacingFreak on Tue May 10, 2016 12:03 am, edited 1 time in total.
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COOLGUY200
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Postby COOLGUY200 » Sun May 08, 2016 3:45 am

Uhh...it dosen't seem to work for me. I just get a Heap Overrun at the city loading screen when it's finished loading. I tried it with both a clean version with a couple cars to see if my other mods were conflicting but still got a heap. It looks good so far though! I like the loading screen. :)

EDIT: What's strange is that now that I have the Midnight Club telephone boxes in MM2 London due to either your mod or maybe one of my mods added it as a new texture. Interesting. :scratchchin:

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Franch88
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Postby Franch88 » Sun May 08, 2016 4:41 am

I had to lower the screen resolution to 800x600 to be able to play it, and without traffic, pedestrians and eventual cop cars (dunno if with a certain amount of them I could play it, haven't tried). I've used the default Audi TT.
Apart the missing buildings parts, as noted, it's very nice looking and great to play. :D
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RacingFreak
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Postby RacingFreak » Sun May 08, 2016 4:50 am

Well I'm running it without problems and smoothly at completely vanilla MM2 and at two separate computers. So I don't know how can I identify this problem :?

You can try messing around with the resolutions and texture quality settings. There are no cops yet, traffic and pedestrians shouldn't be a problem.

Regarding the telephone booth, both Londons share the same basename, so that's why it got replaced. I will get this fixed though.

Gameplay:
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aaro4130
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Postby aaro4130 » Sun May 08, 2016 7:18 am

Heap overrun here too :(
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