Franch88's tracks conversions

In progress: nothing at the moment

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Franch88
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Franch88's tracks conversions

Postby Franch88 » Sat Nov 14, 2009 10:35 pm

Hi to all forum.

I present for you in one topic all my done and in making tracks conversion. Here there will be all of them with screenshots, download linked to my website and other info, like the origin of the 3D model of each track conversion. :wink:



Anarchy Road
Last edited by Franch88 on Mon Apr 29, 2013 11:12 pm, edited 5 times in total.
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Postby Franch88 » Sat Nov 14, 2009 10:35 pm

This is my first public conversion. The track is Anarchy Road, originally made by V8Grunt. The track is originally made for Racer simulator. It's a perfect track for MM2: the quality of the 3D models and of the textures isn't one of the best, but it's a very nice environment for the game. As for all the tracks conversions, it's all made in PKG, including the ground, and so it can't have traffic.
No ZModeler screenshots, they aren't so good to show a track. Soon there will be the in-game ones. Here's a screenshot of the original Racer version.

The track making is almost half done, is still needed the hudmap and races making with other fixes about the model conversion.

Here the Anarchy Road track conversion features.

New model: Yes (made by V8Grunt)
New textures: Yes (made by V8Grunt)
Custom PSDL with traffic: No
Hudmap: Yes
Blitz races: No
Circuit races: Yes (3 races)
Checkpoint races: No
New props: Yes (40 props, mainly poles and road signals)
Special features: None

Thank you for your comments. :wink:
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Postby HummersRock » Sat Nov 14, 2009 11:53 pm

Sounds great. ;)
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Postby StanOfGB » Sun Nov 15, 2009 12:30 am

Awesome, cant wait :)

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Postby Silent1Unknown » Sun Nov 15, 2009 1:11 am

Looks like a nice track. I wish the sky could be included too. Good idea to bring it to MM2. :D

I really think tracks are what the community needs to stay alive longer. So good work to start tracks converting. :)

I wonder if you could make PSDL roads underneath the PKG parts so atleast you can include races with opponents. I would be very happy to provide new opponent cars if you need. :wink:

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Postby HummersRock » Sun Nov 15, 2009 1:21 am

I really think tracks are what the community needs to stay alive longer. So good work to start tracks converting. :)
I agree. Tracks, in my opinion, are nicer then cars. :P
I wonder if you could make PSDL roads underneath the PKG parts so atleast you can include races with opponents. I would be very happy to provide new opponent cars if you need.:wink:
It would work.
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Postby dummiesboy » Sun Nov 15, 2009 2:01 am

Cool track! Cant wait to try it! :D
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Postby matt1314 » Sun Nov 15, 2009 10:20 am

Nice, that you're making tracks. Can't wait for the current one. :)
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Postby hastantyo » Sun Nov 15, 2009 10:42 am

sounds great!! can't wait to see the pictures! :D good luck Franch!
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Postby sajmon14 » Sun Nov 15, 2009 5:35 pm

Track is nice reminds me these two NFS3 desert tracks
I wonder if you could make PSDL roads underneath the PKG parts so atleast you can include races with opponents. I would be very happy to provide new opponent cars if you need. :wink:
There could be problems with objects(in mine cities one PKG object placed over two different objects or two diffrent PSDL materials, but that could be fixed with INST editor propably)

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Postby Franch88 » Sat Dec 05, 2009 11:10 pm

Some in-game pictures of my Anarchy Road conversion.
  • Image Image Image Image Image Image
Riva will test it. The track is pretty finished; the JPGs, races fixes and few other things are left out. The prop objects are now 39, and there's a surprise about something that I've figured out too. :wink:

Thank you for your comments. :wink:
I wonder if you could make PSDL roads underneath the PKG parts so atleast you can include races with opponents. I would be very happy to provide new opponent cars if you need. :wink:
I thought about the possibility to do that. A try is worth, but another time. As Sajmon says, there could be problems of the PKG objects assignations to the PSDL blocks through the .inst file.
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Postby StanOfGB » Sat Dec 05, 2009 11:18 pm

Cool track so far :) can't wait to try it out!

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Postby Zac4084 » Sat Dec 05, 2009 11:20 pm

Wow, now you're converting tracks, huh? Great job.

Nice "Fat Nancy" store. :D The ground textures could be improved, but sure it came with the track, and better not to mess with it. Good luck.
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Postby Silent1Unknown » Sat Dec 05, 2009 11:32 pm

Nice previews of your first city conversion. The balloons look interesting. I'm waiting for the surprise! ;)

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Postby sajmon14 » Sun Dec 06, 2009 5:46 pm

I like the cars and bulidngs nice track so far :wink: