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Posted: Tue Jul 28, 2009 7:01 pm
by Riva
Nice record, looks nice moreover.

Please upload your pics from https://imageshack.us

Posted: Tue Jul 28, 2009 7:48 pm
by Franch88
Looks very nice so far, great work. :wink: Use the printscreen button to take a screenshot, don't do a photo of your monitor.

Please, don't post so many posts just to let display a picture, use the Edit button near the Quote one in your posts instad to post a new post. I know that you're new to forums, but you should think to don't mess up with the topic with so many multiple posts. You can well PM me for such problems, and check this guide about BBCode codes using.

Posted: Tue Jul 28, 2009 9:02 pm
by Zac4084
Looks very nice actually. :D Just use the Print Screen button, and edit out the un-needed parts. Good luck with it!

Posted: Tue Jul 28, 2009 9:12 pm
by zoot
update....

Image
Image

Posted: Tue Jul 28, 2009 9:18 pm
by Riva
Looks great, can't wait to see it in-game.

Posted: Tue Jul 28, 2009 9:37 pm
by Franch88
Very nice work so far, good luck with it and with the buildings adding. :wink:
However, any urban city loses a lot without traffic and pedestrians, except if it has an abandoned look like Madness City 2 and 3.

Posted: Wed Jul 29, 2009 3:55 am
by HummersRock
It will still be very nice if it has the detail that Madness City 3 and 4 had (not overall detail for MC4, obviously). Having lots of cool little areas like that can still give it plenty of replay value if it does not have traffic.

And you could always have some cars driving around by making them moving objects with a custom pathset. ;)

Posted: Wed Jul 29, 2009 11:02 am
by matt1314
Wow, nice progress. I hope it continues well, great work so far! :D

Posted: Wed Jul 29, 2009 2:47 pm
by zoot
what custom pathset for moving objects? can you tell me how to do that. how do you make those drawbridges?

Posted: Wed Jul 29, 2009 7:23 pm
by Franch88
You mean how to make move an object, right? You need to make the .pathset files with MM2 City Toolkit, but isn't something easy make them to move an object. Extract the SF ones to see how they're made.

Posted: Wed Jul 29, 2009 9:26 pm
by HummersRock
It's easy. You create the object in Zmodeler that you want to be the moving object, it must be named correctly and I forget the needed name, but in the latest version of the mm2city toolkit manual (the one that includes simple city) the pathset files and named objects are included. Once you have the object created you can then make the path for it. You just create a flat plane and, depending on the direction you want it to go, add more polies and move them around.

Posted: Wed Jul 29, 2009 10:17 pm
by Silent1Unknown
It's easy. You create the object in Zmodeler that you want to be the moving object, it must be named correctly and I forget the needed name, but in the latest version of the mm2city toolkit manual (the one that includes simple city) the pathset files and named objects are included. Once you have the object created you can then make the path for it. You just create a flat plane and, depending on the direction you want it to go, add more polies and move them around.
That sounds confusing. Could you show a picture? It sounds like a better way than how I'm doing the seagulls in MM2CT.

Posted: Thu Jul 30, 2009 12:57 am
by dummiesboy
I think I get what he means, but let me also explain. I'll copy what I told another member to do...

First of all, start up MM2CT. Then, click "File", "Open PSDL", then browse for your city PSDL. On the box on the lower right, you should see 4 tabs above it. Click the one that says "Props". Right click anywhere in the white area, and click "Add object (single)" Then, browse for the object. and import it. After this, red text should appear. Right click the red text, and choose "Add position". After this, you should see arrows appear in the lower left corner. Use these to move the points around. Also, look at the text below the arrows. It provides information on how to do it faster, slower, ect. Use the up and down arrows to adjust it's altitude (Or Hight). The diagonal arrows move it along the Z axis, and the left and right arrows move it along the X axis. When you have a good starting point for it, right click the red text position (The one that has "Base", and the numbers after it) that is in the white box I described earlier, and click "Duplicate position". After this, use the arrows again, to move the new point around. Continue duplicating, until you have a good path. The object will travel from the end point to the start point when it hits the end of the path, so make the end point, and the start point look like a continuing path. Then continue this whole process to add as much moving objects as desired.

I'm not sure how you would want to save it, so I will tell you what each name does...

*_sailboat.pathset - You cannot hit the object, there are no sounds, and it goes about 10 MPH.

*_ferry.pathset - You can hit it, there are barge sounds, and it goes about 2 MPH.

*_train.pathset - You can hit it, there are no sounds, and it goes about 100 MPH.
This one is different though, it goes from point A to point B. I also have never had any luck in getting it to follow the path correctly though...


Hope that helps. :)

Posted: Thu Jul 30, 2009 1:31 am
by Zac4084
Its very nice, I love all the roads. :)

Posted: Thu Jul 30, 2009 1:52 am
by Silent1Unknown
DB: No no, your method and Hummers' method seem a lot different. Yours is done through MM2CT while his is done in ZM.