[TUT] How to convert a mm2 city to a .3ds

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[TUT] How to convert a mm2 city to a .3ds

Postby Tonywolfe121 » Fri Dec 05, 2008 12:17 am

Today I will teach you my nasty way of making a city like SF editable.

First you must have MM2CT

Import the city file and export as a .ase and import into 3ds max 4.2 (blender might work for you but it did not work for me the .3ds was croupted)
then save the city it can be named anything or you can edit it in 3ds max 4.2

If you have a newer version of 3dsmax like me open the .max file and edit it in the newer verson.

after of before you edit export as a .3ds so you can import it in ZM

you will need to remake the intersections, redo the textures, rename everything like i said it is a nasty method but it works i suggest using on small city's only.

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Postby zoot » Sun Jun 14, 2009 6:04 pm

COOL!!! I will edit it!!! :D :) :lol: