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Posted: Sat Jul 16, 2016 6:27 pm
by aaro4130
Added a limit to the amount of times a pedestrian can attempt to update itself. Preventing a game freeze if a rare bug occurs (it can only occur in 2 spots on SF as far as I know, however I am still looking).

Posted: Sat Jul 16, 2016 8:30 pm
by Franch88
This thing sounds really curious. Great work, you're fixing the impossible so far. :wink:
Looking forward for the patcher release. :D

Posted: Sat Jul 16, 2016 9:05 pm
by dummiesboy
Looking forward for the patcher release. :D
This may actually come bundled with a Revisited v6. On top of fixing the EXE, we're also working on psdl, bai, and general modeling fixes on cars and buildings. There are also several new enhancements on existing things, such as new lights on buildings/bridges, dozens of new prop placements in London, etc. I'll reveal everything here sometime soon, in a new topic.

Posted: Sat Jul 16, 2016 10:19 pm
by cody
And you could probably continue working on the SF Extended Mod, since the "Heap Overrun" problem was fixed. I've been waiting for that to be completed.

Posted: Sun Jul 17, 2016 8:23 pm
by Franch88
Maybe it's possible, or maybe not, but I've other two ideas about the game limits. They're about remove or increase the characters limits for the vehicle colors in the .info file and for the basenames in the vehtypes.csv file.
Looking forward for the patcher release. :D
This may actually come bundled with a Revisited v6. On top of fixing the EXE, we're also working on psdl, bai, and general modeling fixes on cars and buildings. There are also several new enhancements on existing things, such as new lights on buildings/bridges, dozens of new prop placements in London, etc. I'll reveal everything here sometime soon, in a new topic.
All that sounds even more awesome. :)
And you could probably continue working on the SF Extended Mod, since the "Heap Overrun" problem was fixed. I've been waiting for that to be completed.
Don't make it so simple, also after that. There would still be difficulties and problems while making it. Also, the initial state of that project was mainly up to Midas.

Posted: Sun Jul 17, 2016 9:06 pm
by dummiesboy
And you could probably continue working on the SF Extended Mod, since the "Heap Overrun" problem was fixed. I've been waiting for that to be completed.
That project was a little too ambitious for two people. However, we're currently prototyping something sort of similar, but much simpler. Something I've wanted to do properly since Revisited 2...

Posted: Mon Jul 18, 2016 12:56 am
by cody
The Bay Bridge and Treasure Island in PSDL? That would be a perfect addition to SF, as well as more details elsewhere in the city (more roads, a better Presidio, having the main highway go to the bay bridge, etc.).

EDIT: How do I get that URL to work right?

Posted: Mon Jul 18, 2016 12:59 am
by dummiesboy
More details for sure. Around 180 in SF alone, in fact. New roads besides a possible Bay Bridge though, no.

Posted: Sun Jul 31, 2016 8:04 pm
by dummiesboy
32 bit HYPE!
Image
Image

Posted: Sun Jul 31, 2016 9:02 pm
by Franch88
Oh, wow! 8O Probably that's the most wished thing... Finally the 32 bit of color depth! :D
Awesome work so far, guys, but you should let us test something of all this by our own. :wink:

Posted: Sun Jul 31, 2016 11:55 pm
by mm2mm1fan
Awesome! 8O

Posted: Mon Aug 01, 2016 12:16 am
by The_Most_Wanted
The coolest of the cool! :D

Posted: Mon Aug 01, 2016 12:44 am
by sajmon14
Great work :D

Posted: Mon Aug 01, 2016 2:09 am
by Deanna_Troi
Nice one! :D I appreciate this hard work of yours. :D

Posted: Mon Aug 01, 2016 3:14 am
by dummiesboy
32 bit was actually one of the easiest fixes yet. There's a command line argument called -tex32 that is supposed to do this. For some reason though, it doesn't actually work when you try to use it... but the function that it calls it DOES work. So all that needed to be done was forcing that function to always be on, and bam, 32 bit quality.

Kind of stupid that they artificially limited their engine to 16 bit. Oh well.