Unofficial Patch Work

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2397
Joined: Mon May 26, 2008 10:00 am
Location: Canada
Likes received: 1 like

Postby aaro4130 » Sun Jul 17, 2016 2:27 am

Added a limit to the amount of times a pedestrian can attempt to update itself. Preventing a game freeze if a rare bug occurs (it can only occur in 2 spots on SF as far as I know, however I am still looking).
[img]http://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]http://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15645
Joined: Thu May 31, 2007 10:00 am
Location: Italy
Likes received: 1 like
Contact:

Postby Franch88 » Sun Jul 17, 2016 4:30 am

This thing sounds really curious. Great work, you're fixing the impossible so far. :wink:
Looking forward for the patcher release. :D
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2425
Joined: Thu Jul 24, 2008 10:00 am
Location: ´Murca

Postby dummiesboy » Sun Jul 17, 2016 5:05 am

Looking forward for the patcher release. :D
This may actually come bundled with a Revisited v6. On top of fixing the EXE, we're also working on psdl, bai, and general modeling fixes on cars and buildings. There are also several new enhancements on existing things, such as new lights on buildings/bridges, dozens of new prop placements in London, etc. I'll reveal everything here sometime soon, in a new topic.
Image

User avatar
cody
MM2X Occasional User
MM2X Occasional User
Posts: 320
Joined: Sun Oct 23, 2005 10:00 am
Location: United States
Contact:

Postby cody » Sun Jul 17, 2016 6:19 am

And you could probably continue working on the SF Extended Mod, since the "Heap Overrun" problem was fixed. I've been waiting for that to be completed.
My Member Number is prime. LOL!

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15645
Joined: Thu May 31, 2007 10:00 am
Location: Italy
Likes received: 1 like
Contact:

Postby Franch88 » Mon Jul 18, 2016 4:23 am

Maybe it's possible, or maybe not, but I've other two ideas about the game limits. They're about remove or increase the characters limits for the vehicle colors in the .info file and for the basenames in the vehtypes.csv file.
Looking forward for the patcher release. :D
This may actually come bundled with a Revisited v6. On top of fixing the EXE, we're also working on psdl, bai, and general modeling fixes on cars and buildings. There are also several new enhancements on existing things, such as new lights on buildings/bridges, dozens of new prop placements in London, etc. I'll reveal everything here sometime soon, in a new topic.
All that sounds even more awesome. :)
And you could probably continue working on the SF Extended Mod, since the "Heap Overrun" problem was fixed. I've been waiting for that to be completed.
Don't make it so simple, also after that. There would still be difficulties and problems while making it. Also, the initial state of that project was mainly up to Midas.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2425
Joined: Thu Jul 24, 2008 10:00 am
Location: ´Murca

Postby dummiesboy » Mon Jul 18, 2016 5:06 am

And you could probably continue working on the SF Extended Mod, since the "Heap Overrun" problem was fixed. I've been waiting for that to be completed.
That project was a little too ambitious for two people. However, we're currently prototyping something sort of similar, but much simpler. Something I've wanted to do properly since Revisited 2...
Image

User avatar
cody
MM2X Occasional User
MM2X Occasional User
Posts: 320
Joined: Sun Oct 23, 2005 10:00 am
Location: United States
Contact:

Postby cody » Mon Jul 18, 2016 8:56 am

The Bay Bridge and Treasure Island in PSDL? That would be a perfect addition to SF, as well as more details elsewhere in the city (more roads, a better Presidio, having the main highway go to the bay bridge, etc.).

EDIT: How do I get that URL to work right?
My Member Number is prime. LOL!

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2425
Joined: Thu Jul 24, 2008 10:00 am
Location: ´Murca

Postby dummiesboy » Mon Jul 18, 2016 8:59 am

More details for sure. Around 180 in SF alone, in fact. New roads besides a possible Bay Bridge though, no.
Image

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2425
Joined: Thu Jul 24, 2008 10:00 am
Location: ´Murca

Postby dummiesboy » Mon Aug 01, 2016 4:04 am

32 bit HYPE!
Image
Image
Image

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15645
Joined: Thu May 31, 2007 10:00 am
Location: Italy
Likes received: 1 like
Contact:

Postby Franch88 » Mon Aug 01, 2016 5:02 am

Oh, wow! 8O Probably that's the most wished thing... Finally the 32 bit of color depth! :D
Awesome work so far, guys, but you should let us test something of all this by our own. :wink:
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
mm2mm1fan
MM2X Very Active User
MM2X Very Active User
Posts: 1208
Joined: Mon Jul 08, 2013 10:00 am
Location: USA
Contact:

Postby mm2mm1fan » Mon Aug 01, 2016 7:55 am

Awesome! 8O

User avatar
The_Most_Wanted
MM2X Active User
MM2X Active User
Posts: 960
Joined: Mon Oct 15, 2012 10:00 am
Location: Egypt

Postby The_Most_Wanted » Mon Aug 01, 2016 8:16 am

The coolest of the cool! :D
Image
Best Midtown Madness 2 car converter of the year
Best Midtown Madness 2 innovation of the year
Author of the best Midtown Madness 2 mod of the year

Image
Best Midtown Madness 2 breakout of the year
Author of the best Midtown Madness 2 car add-on of the year

Image

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5314
Joined: Wed Feb 13, 2008 10:00 am
Location: Poland
Contact:

Postby sajmon14 » Mon Aug 01, 2016 8:44 am

Great work :D
[img][/img]

[color=green]My website
http://mm2m.tnb.pl/[/color]

User avatar
Deanna_Troi
MM2X Occasional User
MM2X Occasional User
Posts: 334
Joined: Sun May 10, 2009 10:00 am
Location: Dallas, Texas, U.S.A.

Postby Deanna_Troi » Mon Aug 01, 2016 10:09 am

Nice one! :D I appreciate this hard work of yours. :D
[color=orange]Best MM2 Breakout of 2010[/color]
[img]http://i.imgur.com/a701OBI.jpg[/img]
[url=https://www.youtube.com/channel/UCB-1_luBqmkKKFUDgP18fiw]My YouTube Channel[/url]
[url=http://www.mm2x.com/page.php?name=Forums&file=viewtopic&p=53209#53209]My MM2 Releases[/url]

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2425
Joined: Thu Jul 24, 2008 10:00 am
Location: ´Murca

Postby dummiesboy » Mon Aug 01, 2016 11:14 am

32 bit was actually one of the easiest fixes yet. There's a command line argument called -tex32 that is supposed to do this. For some reason though, it doesn't actually work when you try to use it... but the function that it calls it DOES work. So all that needed to be done was forcing that function to always be on, and bam, 32 bit quality.

Kind of stupid that they artificially limited their engine to 16 bit. Oh well.
Image


Return to “Midtown Madness General”

Who is online

Users browsing this forum: No registered users and 1 guest