Question on size/scale

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It_Is_Me
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Question on size/scale

Postby It_Is_Me » Sun Jan 25, 2015 6:37 pm

Hello there.
I am curious as to how far 3km feels in MM2, or 1km (whichever is easier).
I would also be interested in knowing the probable size of San Francisco in game (in km preferably).
Does anyone know, or know of a way for working this out?
Thanks.
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Postby zoot » Sun Jan 25, 2015 7:07 pm

I don't think so. You could compare the size of the city itself to the real one(road lengths), but it's not very accurate.
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Postby e-cobra » Sun Jan 25, 2015 7:43 pm

A Ford Mustang Fastback is 4.66 m long, so if you were to make a track in which exactly 643.77 Mustang Fastbacks would fit from bumper to bumper, it would be 3 km long.
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Postby RohitXL5 » Mon Jan 26, 2015 7:40 am

I've worked on this months ago, but on miles. Unfortunately, it was hard for me to find entire area/size of SF. I could find little things.

After several experiments, I found that-
1 Mile (in game) = 385.71428571428571428571428571429 units (in game)
= 385.71 units
This is hard to explain how I found that. I used a map editor and several programs.

If you're interested, I've an image of almost 1 Km on map. This appears strange, but it is true because it was experimented by real life formulas.

Image
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Postby BUGATTIMAN253MPH » Mon Jan 26, 2015 8:18 am

A Ford Mustang Fastback is 4.66 m long, so if you were to make a track in which exactly 643.77 Mustang Fastbacks would fit from bumper to bumper, it would be 3 km long.
The last Fastback won't have a front. :lol:
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Postby It_Is_Me » Mon Jan 26, 2015 1:09 pm

I've worked on this months ago, but on miles. Unfortunately, it was hard for me to find entire area/size of SF. I could find little things.

After several experiments, I found that-
1 Mile (in game) = 385.71428571428571428571428571429 units (in game)
= 385.71 units
This is hard to explain how I found that. I used a map editor and several programs.

If you're interested, I've an image of almost 1 Km on map. This appears strange, but it is true because it was experimented by real life formulas.

Image
Great, thanks! So for clarification, A-B and C-D were ~1km? So it's probably safe to say that the main road area of the map (excluding Golden Gate Bridge) is about 2x4km?, so the full map extent could be as much as 10x10km?

If that is so, is it possible to double that without killing the game?

Thanks, and thanks to all the other replies!
A Ford Mustang Fastback is 4.66 m long, so if you were to make a track in which exactly 643.77 Mustang Fastbacks would fit from bumper to bumper, it would be 3 km long.
I kinda fancy trying this now :P
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Postby Diatosta » Mon Jan 26, 2015 7:35 pm

*Ahem* And I am here now to present results. So using Rohit's road as scale, that road has 1,13 Km, or 0,7 Miles. Counted in Photoshop, the road has 113 Px (funny coincidence, but ok :P)

Image

So, 100Px is 1 Km, or 0,62 Miles. Now, counting all the pixels at wide and height, we get this:

Image

So, the main land area is 2,68Km/ 1,67 Miles by 2,79Km/ 1,73 Miles, or 7,48Km
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Postby It_Is_Me » Mon Jan 26, 2015 10:27 pm

That's excellent! Thanks! :)
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Postby zoot » Tue Jan 27, 2015 1:18 am

Great work guys.
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Postby RohitXL5 » Tue Jan 27, 2015 7:07 am

It's very great to observe that the pixels do have a relation with in-game kilometers. That's amazing Diatosta. I never thought about that.
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