My first try viewing game files

Found some interesting files that you won't be interested in

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carmaniac
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My first try viewing game files

Postby carmaniac » Sun Jul 08, 2012 7:03 pm

Hey, recently I have downloaded deAR2 and have found some interesting files in the game (might not be interesting for you :/)

In the mm2core.ar files, I found some files.
They are called vpbullet, what does this mean?
(This is my first try on deAR2 so go easy on me :oops:)

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Postby ettieapple » Sun Jul 08, 2012 9:09 pm

lol, all the files with vpbullet are from the ford mustang fastback :wink:
"vp" means that the player can drive it.
"bullet" means it is for the mustang fastback
(and this way you have names like: "vp4x4" from the army vehicle, "vpauditt" for the audi tt, "vpdb7" for the aston martin etc.)
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Postby carmaniac » Sun Jul 08, 2012 9:26 pm

I get it now thanks :D

Isn't ''bullet'' a movie? :P

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Postby Franch88 » Sun Jul 08, 2012 9:26 pm

That's all? You haven't found anything interesting or not found before, indeed... But keep exploring the game files. :wink:
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Postby wilder » Mon Jul 09, 2012 12:11 am

I get it now thanks :D

Isn't ''bullet'' a movie? :P
Bullit is the name of a movie (main char named Bullit played by Steve McQueen). He Drove a Green Mustang

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Postby whoami » Mon Jul 09, 2012 1:03 pm

Hey, have you seen? There's 2 VW Beetle RSi's in the tune folder (2 different info files), and when you try the not-default one, game crashes at startup. Also, it crashes when you put vpmoonrover.inf from the tune folder (renamed extension to .info) into an AR file (inside the tune folder :P).
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Postby sajmon14 » Mon Jul 09, 2012 1:17 pm

There are also few copies of Beetle Dune and RSi in geometry folders, one of these RSi's uses the racing paints but no stock ones

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Postby carmaniac » Mon Jul 09, 2012 4:39 pm

I have found the beta cars which almost everyone knows about xD

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Postby carmaniac » Mon Jul 09, 2012 4:39 pm

Hey, have you seen? There's 2 VW Beetle RSi's in the tune folder (2 different info files), and when you try the not-default one, game crashes at startup. Also, it crashes when you put vpmoonrover.inf from the tune folder (renamed extension to .info) into an AR file (inside the tune folder :P).
I'll find that soon.

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Postby aaro4130 » Mon Jul 09, 2012 5:11 pm

theres also

lighting_ignore.csv - in the cities, never used and removed from game
modtypes.ini - in scenes - mm1 file
snow.asBirthRule - unused particle effect in mm2
cars.inf - dev file
textures.txt - dev file containing their texture paths (c:\angel\mm2\tex\??)
vp4x4_mud - unused paintjob

Have fun discovering more :)
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Postby carmaniac » Mon Jul 09, 2012 7:58 pm

theres also

lighting_ignore.csv - in the cities, never used and removed from game
modtypes.ini - in scenes - mm1 file
snow.asBirthRule - unused particle effect in mm2
cars.inf - dev file
textures.txt - dev file containing their texture paths (c:\angel\mm2\tex\??)
vp4x4_mud - unused paintjob

Have fun discovering more :)
Cool, I'll try that!