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Posted: Fri May 02, 2014 12:07 am
by aaro4130
Franch . The "somehow related" is

0.25% LastRoadSectionVertex Distance Relative to FirstRadSectionVertex.

On either side, then connected ;)

Posted: Mon May 05, 2014 2:30 am
by aaro4130
Car Shader

Image

Posted: Mon May 05, 2014 2:41 am
by mm2mm1fan
Looks like Forza, perfect job.

Posted: Mon May 05, 2014 9:48 am
by GKRacer
Great job indeed :)

BTW, just to ask...Is there any way to have the car shader to use the alpha channel as a specular map, like in Trackmania? That would be perfect for some top-notch paintjobs :wink:

Posted: Mon May 05, 2014 2:00 pm
by aaro4130
I'll probably have new texture extensions
_nrm - Normal map
_spc - Specular map

Posted: Sat May 10, 2014 6:43 pm
by aaro4130
HLIGHT objects show now, HEADLIGHT0/HEADLIGHT1 are now turned in to ground glows. SHADOW objects are obsolete and are realtime now
Image
Image

Posted: Sat May 10, 2014 8:36 pm
by fastback428
Looks Sweet! Great Work!

Posted: Sat May 10, 2014 11:26 pm
by Franch88
Maybe the lights illumination quality is improvable, but it's a very good progress, anyway. :)

Posted: Sun May 11, 2014 3:44 am
by Storm_Sullivan
IMO, the glowing circles have always looked a tad on the cartoonish side. I don't know if improvement on this is possible?

But the illumination effect of the beams is definitely cool.

Posted: Sun May 11, 2014 3:48 am
by Midtown_Madtastic2
Whoa, this looks awesome already! Keep up the good work and good luck!

Posted: Sun May 11, 2014 7:17 am
by whoami
Looks awesome!

Is it possible to get a beam-like effect for the headlights, like in MM1?

Posted: Sun May 11, 2014 3:06 pm
by aaro4130
^ I don't know how that would be done :/

Posted: Sun May 11, 2014 3:43 pm
by zoot
^ I don't know how that would be done :/
It could involve you just making it attached to the glow..

Posted: Sun May 11, 2014 3:53 pm
by aaro4130
^
It's a little more complicated than that, then the ground effect would look odd, and nothing in front of them would illuminate if I took away the ground effect, also it would require a seperate PKG model that I would have to add to HEADLIGHT0 and HEADLIGHT1, It's best to figure out another solution then that IMO

Also, Once I get physics working, I can imagine racing looking somewhat like this ;)

Image
Image

Posted: Mon May 12, 2014 3:04 am
by Storm_Sullivan
That'll be fun... and I'll win that race, of course :) lol



BTW,

God's Not Dead

There's a movie by the same name I just saw today (that ended with texting the above 3 words to all the numbers on your cellphone, but since I don't have a cellphone, I'm emailing and forum posting it). If you haven't seen it, see it.