MMClone

A complete re-code of Midtown Madness 2 done in the Unity Engine

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Postby aaro4130 » Fri May 02, 2014 8:07 am

Franch . The "somehow related" is

0.25% LastRoadSectionVertex Distance Relative to FirstRadSectionVertex.

On either side, then connected ;)
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Postby aaro4130 » Mon May 05, 2014 10:30 am

Car Shader

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Postby mm2mm1fan » Mon May 05, 2014 10:41 am

Looks like Forza, perfect job.

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Postby GKRacer » Mon May 05, 2014 5:48 pm

Great job indeed :)

BTW, just to ask...Is there any way to have the car shader to use the alpha channel as a specular map, like in Trackmania? That would be perfect for some top-notch paintjobs :wink:

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Postby aaro4130 » Mon May 05, 2014 10:00 pm

I'll probably have new texture extensions
_nrm - Normal map
_spc - Specular map
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Postby aaro4130 » Sun May 11, 2014 2:43 am

HLIGHT objects show now, HEADLIGHT0/HEADLIGHT1 are now turned in to ground glows. SHADOW objects are obsolete and are realtime now
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Postby fastback428 » Sun May 11, 2014 4:36 am

Looks Sweet! Great Work!
[img][/img]

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Postby Franch88 » Sun May 11, 2014 7:26 am

Maybe the lights illumination quality is improvable, but it's a very good progress, anyway. :)
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Postby Storm_Sullivan » Sun May 11, 2014 11:44 am

IMO, the glowing circles have always looked a tad on the cartoonish side. I don't know if improvement on this is possible?

But the illumination effect of the beams is definitely cool.
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Postby Midtown_Madtastic2 » Sun May 11, 2014 11:48 am

Whoa, this looks awesome already! Keep up the good work and good luck!
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Postby whoami » Sun May 11, 2014 3:17 pm

Looks awesome!

Is it possible to get a beam-like effect for the headlights, like in MM1?
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Postby aaro4130 » Sun May 11, 2014 11:06 pm

^ I don't know how that would be done :/
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Postby zoot » Sun May 11, 2014 11:43 pm

^ I don't know how that would be done :/
It could involve you just making it attached to the glow..
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Postby aaro4130 » Sun May 11, 2014 11:53 pm

^
It's a little more complicated than that, then the ground effect would look odd, and nothing in front of them would illuminate if I took away the ground effect, also it would require a seperate PKG model that I would have to add to HEADLIGHT0 and HEADLIGHT1, It's best to figure out another solution then that IMO

Also, Once I get physics working, I can imagine racing looking somewhat like this ;)

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Postby Storm_Sullivan » Mon May 12, 2014 11:04 am

That'll be fun... and I'll win that race, of course :) lol



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