MMClone

A complete re-code of Midtown Madness 2 done in the Unity Engine

jojo337
MM2X Newbie
MM2X Newbie
Posts: 25
Registered for: 11 years 3 months

Re: MMClone

Postby jojo337 » Wed Jun 26, 2019 11:33 am

Seems that I can see some "old guys" from the modding game ^^

It looks really like MM2, impressive when you know this is not the same engine !
French player since 1999

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 10 months
Location: Canada
Been thanked: 1 time

Re: MMClone

Postby aaro4130 » Wed Jun 26, 2019 3:47 pm

I feel like a it of a broken record here, haha.

This is an "engine within an engine" so to speak. I've remade original MM2's engine (so yes, teoretically you can use all the mods on this site) within Unity.

This means we get MM2, on a modern engine, and since I created the code myself, I can also add new features at will :)
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 9 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Re: MMClone

Postby Franch88 » Wed Jun 26, 2019 9:02 pm

Great new progresses so far. :D

BTW, it's nice to see you around in this community after ages, César. :wink:
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
Cesar3D
MM2X Newbie
MM2X Newbie
Posts: 2
Registered for: 14 years 5 months
Location: France
Contact:

Re: MMClone

Postby Cesar3D » Thu Jun 27, 2019 11:35 pm

Haha yes, it's my first message on 10 years here ! (since Sportlifegoa)
I relinstalled the game, and it was really surprised to see communities still make new addons, and how the game can work very well in HD with some tools on Win10.


Sorry for the off topic, Aaro. I can image all work you have already done to make this engine !

Features like switching car (or map) during the game, better clipping, advanced gamepad control, would be very nice I think.

Keep it up !

User avatar
cody
MM2X Occasional User
MM2X Occasional User
Posts: 340
Registered for: 18 years 5 months
Location: United States
Contact:

Re: MMClone

Postby cody » Sat Jun 29, 2019 4:02 pm

@Caeser3D: I think it should stay free, since it's based on the MM2 engine. Otherwise, there might be some copyright/trademark issues. Also, most of the other popular modding tools for MM2 are free.
My Member Number is prime. LOL!

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 10 months
Location: Canada
Been thanked: 1 time

Re: MMClone

Postby aaro4130 » Mon Jul 01, 2019 6:50 pm

Another showoff image
Image

Shadows work in an interesting way now. During loading the game renders up a vehicles shadow, then takes a "picture" of it, and puts it into a texture.

Then that texture is overlaid on top of existing geometry perfectly. There's a couple issues with this approach that needs solving, but it looks a lot better than clipping shadows!
Image
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
cody
MM2X Occasional User
MM2X Occasional User
Posts: 340
Registered for: 18 years 5 months
Location: United States
Contact:

Re: MMClone

Postby cody » Mon Jul 01, 2019 11:06 pm

1. An MM2-style map generator (makes hudmap from PSDL, resembling those of SF and London)
2. Procedural PSDL generator (creates random PSDL with roads, blocks, BAI, etc.)
3. Skydome/Skybox texture generator (useful if you're making a city on another planet, especially if it has 2 suns)
4. Generate PSDL roads from SVG (input is a vector image containing straight lines and curves, created in Inkscape or similar program; could be useful)
5. Merge PSDL (similar to MM2CT)

I'm not sure if you've already implemented 1 and 5, so I'm just leaving these here as ideas.
My Member Number is prime. LOL!

Jeremiahjobling
MM2X Occasional User
MM2X Occasional User
Posts: 319
Registered for: 12 years 2 months
Location: London
Been thanked: 2 times
Great Britain

Re: MMClone

Postby Jeremiahjobling » Mon Jul 01, 2019 11:14 pm

Impressive progress as always Aaro4130.

(BTW, Happy Canada Day.)
Dubai = Supercarland

When it comes to normal street driving, any car is as good as good as any other. Only the racetrack can truly separate the cars' abilities.

--

In my opinion, BlameTruth is the Jeremy Clarkson of gamers and gameplay video commentators on the internet. You can follow him on Twitter here

User avatar
Seahawk
MM2X Super Active User
MM2X Super Active User
Posts: 2237
Registered for: 11 years 3 months
Been thanked: 1 time
India

Re: MMClone

Postby Seahawk » Tue Jul 02, 2019 9:03 am

Good work. Will you make real time shadows?
-Seahawk
Image
Third Best New-comer screen shooter of the year 2013
Image
Second Best MM1 screen shooter of the year 2014

User avatar
FXANBSS
MM2X Active User
MM2X Active User
Posts: 686
Registered for: 11 years
Location: Midtown Club, Discord
Been thanked: 4 times

Re: MMClone

Postby FXANBSS » Thu Jul 04, 2019 5:43 am

@Seahawk: I have only one word for you.

Unity, unity engine =)

And there's more than that; once it is finished, modding mm2 will be as easy as a walk to the park.  :aplausos:

User avatar
cody
MM2X Occasional User
MM2X Occasional User
Posts: 340
Registered for: 18 years 5 months
Location: United States
Contact:

Re: MMClone

Postby cody » Wed Aug 21, 2019 4:37 pm

Any chance you could provide a beta version?
My Member Number is prime. LOL!

Stalin.EXE
MM2X Newbie
MM2X Newbie
Posts: 1
Registered for: 4 years 6 months

Re: MMClone

Postby Stalin.EXE » Tue Sep 03, 2019 11:45 am

Hope to see at least beta release! I have some qusetions:
  • What is the status of project at the moment?
  • Will you open source code and upload them to GitHub/GitLab? It can be helpfull for 3rd party pull requests and increasing project's popularity.
  • Can we send you Feature Requests? And where is the best place to do it?
  • Will MMClone support Linux (as Unity project)?

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 10 months
Location: Canada
Been thanked: 1 time

Re: MMClone

Postby aaro4130 » Tue Sep 03, 2019 4:50 pm

Hope to see at least beta release! I have some qusetions:
  • What is the status of project at the moment?
  • Will you open source code and upload them to GitHub/GitLab? It can be helpfull for 3rd party pull requests and increasing project's popularity.
  • Can we send you Feature Requests? And where is the best place to do it?
  • Will MMClone support Linux (as Unity project)?
  • What is the status of project at the moment?
At the moment it's coming along very slowly. It's at a point where a lot of refactoring, cleanup, and optimization needs to be done, as well as physics code. Before anything else continues.
  • Will you open source code and upload them to GitHub/GitLab? It can be helpfull for 3rd party pull requests and increasing project's popularity.
I'm still not sure, but I think I will upon initial release.
  • Can we send you Feature Requests? And where is the best place to do it?
I don't want to add too many things the base game doesn't have, and I also don't want to make it incompatible with the base game. If the feature isn't something major / game changing, then you could ask here.
  • Will MMClone support Linux (as Unity project)?
Hopefully I'll be creating builds for Android, Linux, Mac, Windows. Though, Windows will come first.

I have personally tested Windows, Linux (VM, and native), and Android, and the project works properly on all 3 platforms :)
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 10 months
Location: Canada
Been thanked: 1 time

Re: MMClone

Postby aaro4130 » Tue Sep 10, 2019 2:28 am

In recent days I've been working on optimizations!.. and bugfixes
- PSDL geometry generation is 60% faster
- Finding what room ID (or as some call it, block ID) an object in is now 95% faster, because it uses a quadtree to quickly eliminate rooms the point is not within (google quadtree for more info on how these work)
-INST buildings that face away from the camera disable thesmelves now
-pathset props no longer are oriented wrong

I've also tested some experimental INST optimizations which combine all variant materials together. Which means you could render all INST variants at no more cost than rendering one. Still WIP

I've also messed around with shadows, now that the game is becoming more optimized. The game feels bland without them, so if they prove to be performant enough, I'll have to put a toggle somewhere.

Image
Image
Image
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
DjDecibel
MM2 eXtreme Owner
MM2 eXtreme Owner
Posts: 662
Registered for: 21 years 7 months
Location: Italy
Has thanked: 5 times
Contact:
Italy

Re: MMClone

Postby DjDecibel » Tue Sep 10, 2019 1:55 pm

Great shots.. it looks awesome! :D
Image