MMClone

A complete re-code of Midtown Madness 2 done in the Unity Engine

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carmaniac
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Postby carmaniac » Mon May 12, 2014 4:44 am

BTW,

God's Not Dead

There's a movie by the same name I just saw today (that ended with texting the above 3 words to all the numbers on your cellphone, but since I don't have a cellphone, I'm emailing and forum posting it). If you haven't seen it, see it.
I didn't like the movie so much, it was more of a Christian propaganda movie where all the atheists are evil... But back on topic this is looking good so far

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Postby e-cobra » Mon May 12, 2014 7:11 am

Nice progress IMO you should make the headlights a little yellow like traditional filament bulb glow, this one looks like white LEDs or mercury lamp. :wink:
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Storm_Sullivan
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Postby Storm_Sullivan » Mon May 12, 2014 6:31 pm

BTW,

God's Not Dead

There's a movie by the same name I just saw today (that ended with texting the above 3 words to all the numbers on your cellphone, but since I don't have a cellphone, I'm emailing and forum posting it). If you haven't seen it, see it.
I didn't like the movie so much, it was more of a Christian propaganda movie where all the atheists are evil... But back on topic this is looking good so far
Mmm, not necessarily...its more saying, "Here's the evidence that God exists, but you have free will to accept or reject it." You'll notice few people who preach "tolerance" preach it that way. That's why TRUE Christians are some of the most misunderstood people in the world, cause people say we're intolerant of what they believe while in reality, we're some of the most tolerant people cause we might say something is wrong, but we don't force others to see it that way. Sorry if I got off topic again, just wanted to clarify :)

Nice progress IMO you should make the headlights a little yellow like traditional filament bulb glow, this one looks like white LEDs or mercury lamp. :wink:
LOL :) LED, I like. Mercury bulbs, I don't. Either way, good suggestion :)
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Postby aaro4130 » Tue May 13, 2014 2:09 pm

PATHSET loading in progress :)
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Postby Storm_Sullivan » Tue May 13, 2014 2:29 pm

Cool :)

This is the pathset for pedestrians?
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Postby aaro4130 » Tue May 13, 2014 3:04 pm

Pedestrians use BAI, not PATHSET. PATHSET is for props placing
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Postby whoami » Tue May 13, 2014 6:08 pm

Looks awesomazing. :D
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Postby Franch88 » Tue May 13, 2014 11:49 pm

Great progress. Now it's needed to support the .pkg files reading, but for the traffic and pedestrians system looks like won't be easy...
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Postby Diatosta » Wed May 14, 2014 12:06 am

Isnt it already able to read and load .pkg's? I could swear already have saw him showing that
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Postby Franch88 » Wed May 14, 2014 12:11 am

Yeah, actually the .pkg files reading is implemented, otherwise those trees weren't there. I meant that's needed to support the .inst files reading.
The files props.pathset and the .inst file of a MM2 city use objects made as .pkg files.
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Postby Storm_Sullivan » Wed May 14, 2014 12:25 am

Oh...okay, the 'path' in pathset threw me off.

So the picture is showing off the trees, not the sidewalks!
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Postby aaro4130 » Wed May 14, 2014 10:41 pm

Image

INST Loading now

As well, shadows are based by texture yes, not model :P
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Postby Franch88 » Wed May 14, 2014 11:22 pm

That other implementing sounded easy to do, and now it's there. :wink: Great thing about shadows generating.
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Postby HummersRock » Thu May 15, 2014 12:28 am

Wow, this is awesome. 8O
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Postby whoami » Thu May 15, 2014 11:41 am

Good work! :)
As well, shadows are based by texture yes, not model
This means making shadows from models is possible? If so, will this eliminate the SHADOW objects in cars and stuff?
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