MMClone

A complete re-code of Midtown Madness 2 done in the Unity Engine

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DjDecibel
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Re: MMClone

Postby DjDecibel » Sat Dec 14, 2019 1:22 am

Recently, Aaro announced that he could release a very early pre-alpha version on 25th of December. We'll see. :)
great news!
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Re: MMClone

Postby Michaelx1 » Sun Dec 15, 2019 11:31 am

I hopes it good
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Re: MMClone

Postby aaro4130 » Fri Dec 20, 2019 6:00 pm

Unfortunately won't be ready on that date. Currently there are no banger collisions, terrible physics, no races or multiplayer, etc.

Current plans: Working on optimizations, banger physics, then looking to find some new car physics.
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Re: MMClone

Postby Seahawk » Sat Dec 21, 2019 11:28 am

Will you make reflections on breakable parts possible?
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Franch88
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Re: MMClone

Postby Franch88 » Sun Dec 22, 2019 5:04 am

That's unfortunate, but keep up with improving it. :wink: Have no races and multiplayer mode is totally acceptable in a pre-alpha version.
Will you make reflections on breakable parts possible?
Surely yes, and it's not the only. Keep in mind that this is a new game made in Unity engine, which resembles the look of the original game as most as possible and uses same file formats, too. Then, for your info, that thing is now already possible in the original MM2 due to MM2Hook.
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