MMClone

A complete re-code of Midtown Madness 2 done in the Unity Engine

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Re: MMClone

Postby jojo337 » Wed Jun 26, 2019 7:33 pm

Seems that I can see some "old guys" from the modding game ^^

It looks really like MM2, impressive when you know this is not the same engine !
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Re: MMClone

Postby aaro4130 » Wed Jun 26, 2019 11:47 pm

I feel like a it of a broken record here, haha.

This is an "engine within an engine" so to speak. I've remade original MM2's engine (so yes, teoretically you can use all the mods on this site) within Unity.

This means we get MM2, on a modern engine, and since I created the code myself, I can also add new features at will :)
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Re: MMClone

Postby Franch88 » Thu Jun 27, 2019 5:02 am

Great new progresses so far. :D

BTW, it's nice to see you around in this community after ages, César. :wink:
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Re: MMClone

Postby Cesar3D » Fri Jun 28, 2019 7:35 am

Haha yes, it's my first message on 10 years here ! (since Sportlifegoa)
I relinstalled the game, and it was really surprised to see communities still make new addons, and how the game can work very well in HD with some tools on Win10.


Sorry for the off topic, Aaro. I can image all work you have already done to make this engine !

Features like switching car (or map) during the game, better clipping, advanced gamepad control, would be very nice I think.

Keep it up !

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Re: MMClone

Postby cody » Sun Jun 30, 2019 12:02 am

@Caeser3D: I think it should stay free, since it's based on the MM2 engine. Otherwise, there might be some copyright/trademark issues. Also, most of the other popular modding tools for MM2 are free.
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Re: MMClone

Postby aaro4130 » Tue Jul 02, 2019 2:50 am

Another showoff image
Image

Shadows work in an interesting way now. During loading the game renders up a vehicles shadow, then takes a "picture" of it, and puts it into a texture.

Then that texture is overlaid on top of existing geometry perfectly. There's a couple issues with this approach that needs solving, but it looks a lot better than clipping shadows!
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Re: MMClone

Postby cody » Tue Jul 02, 2019 7:06 am

1. An MM2-style map generator (makes hudmap from PSDL, resembling those of SF and London)
2. Procedural PSDL generator (creates random PSDL with roads, blocks, BAI, etc.)
3. Skydome/Skybox texture generator (useful if you're making a city on another planet, especially if it has 2 suns)
4. Generate PSDL roads from SVG (input is a vector image containing straight lines and curves, created in Inkscape or similar program; could be useful)
5. Merge PSDL (similar to MM2CT)

I'm not sure if you've already implemented 1 and 5, so I'm just leaving these here as ideas.
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Re: MMClone

Postby Jeremiahjobling » Tue Jul 02, 2019 7:14 am

Impressive progress as always Aaro4130.

(BTW, Happy Canada Day.)
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Re: MMClone

Postby Seahawk » Tue Jul 02, 2019 5:03 pm

Good work. Will you make real time shadows?
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Re: MMClone

Postby FXANBSS » Thu Jul 04, 2019 1:43 pm

@Seahawk: I have only one word for you.

Unity, unity engine =)

And there's more than that; once it is finished, modding mm2 will be as easy as a walk to the park.  :aplausos:


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