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Seahawk's MM2 Traffic Vehicles.

Posted: Sat Sep 02, 2017 1:10 pm
by Seahawk
So, this is now upcoming. The Red Rocket (Ferrari F355) in SF, London, Chicago and New York traffic!
But what I have to rename and add to it for bringing it as a traffic car and will it work together with Tonius11's mod?

And how to rotate view in Blender?
Which texture files I have to load?

And: The conversions aren't abandoned! That was mistakenly written there by me.


Posted: Sat Sep 02, 2017 9:15 pm
by Franch88
This is a very good idea, actually. I wonder how come nobody got the idea to say Tonius11 to include also this car in that traffic mod, also if it's the MM1 VCK's example car; it's still an original car made by the game developers.
Better use ZModeler 1.07b with MM2 related stuff.

Posted: Sun Sep 03, 2017 8:03 am
by Seahawk
I also have it in ZModeler, I got it in Blender since I got advised it is better and ZM is very bad.
But why is it looking very foggy and the list of parts (That list) is not appearing.
And will the firetruck (RV5) look good in traffic?
Is is possible to add this car in London without replacing any other Tonius's car. (In SF I'll replace the LTV since it looks more a military armoured car, the HMMWV and not like the civilian Hummer H1.

Posted: Sun Sep 03, 2017 12:50 pm
by Seahawk
The fog is reduced and the lists are on now. But how to load that .bnd (BOUND) file in ZM? And which files I have to load for the texture? And what is this wheel doing down here?

Posted: Wed Sep 13, 2017 5:05 pm
by Seahawk
Texture loading complete:
MTX file work complete and everything is in its position!

Posted: Mon Sep 18, 2017 1:04 pm
by Seahawk
It's going to be uploaded in 2-3 days, then I'll start work on my conversion project.

Posted: Tue Sep 19, 2017 8:45 am
by Seahawk
It can't be uploaded it'll take more days, probably 1-3, since I have to re texture it and do the work of the axis.

Posted: Sat Sep 23, 2017 10:51 am
by Dangerous
You should make a Mod where there are real life traffic cars.

Posted: Fri Sep 29, 2017 1:06 am
by dafa

Posted: Fri Oct 27, 2017 4:23 pm
by Jeremiahjobling
You can do more, keep it up. :)

Posted: Sat Oct 28, 2017 2:10 pm
by Seahawk
I got the Ferrari working in traffic, but there are some problems I cannot fix....

The next and final vehicle is a Crown Victoria taxi. Can anyone give me textures for it?
By the way this is the beta version of the 'taxi'. That police car will be made into a taxi soon. It is a car made by Stereo. I don't think I require any permission since he isn't active anymore.

Posted: Sat Oct 28, 2017 4:53 pm
by sajmon14
Just because he isn't active that doesn't mean that you don't need to have his permission. And about the taxi textures, make own ones ;)

Posted: Sat Oct 28, 2017 10:06 pm
by Jeremiahjobling
Just because he isn't active that doesn't mean that you don't need to have his permission.
I think as long as he gives the original author credit, it's fine

Posted: Wed Nov 01, 2017 6:19 am
by Ch405
Good work

Posted: Thu Nov 02, 2017 8:01 am
by Seahawk
The textures are appearing corrupt:
And what to do about those wheels?
About the taxi, the default MM2 taxi and MM1 taxi will be used instead.
Got the Silver Eagle working with break able parts. Currently not textured:
About the mod, it's going to be released as soon as I texture these. The Ferrari is actually textured but it looks corrupt in-game. Texturing the fire truck is a mess. :twisted: Why aren't they appearing with textures when I import them to ZM? I have the bound, geometry and texture folders in a new folder but still they don't get texture automatically like most addon cars I had opened in ZM to have a look at.... :roll: