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Posted: Wed Nov 22, 2017 8:06 pm
by Franch88
If you would add a new paintjob for the traffic LTV, why do you export it with a new basename? Of course, it must be exported with the same basename and with multiple paintjobs.

Posted: Thu Nov 23, 2017 9:28 am
by Seahawk
I had did it with the same basename but I have already explained what happened...

Posted: Mon Nov 27, 2017 8:04 pm
by Franch88
The traffic mod patch is now released.

Posted: Mon Jan 01, 2018 7:37 am
by Seahawk
Why does this crash? Can anyone explain?

Posted: Tue Jan 02, 2018 8:26 pm
by Franch88
From a quick check of the .pkg file, it's suddenly noticeable that the _VL LOD copies of each wheel is wrongly positioned. Front and rear wheels objects names are practically swapped.
Rename them with the proper names, or replace them with a copy of the respective _L ones, or delete them totally.

Posted: Thu Feb 08, 2018 11:19 am
by Seahawk
Now I was thinking of a new patch that will enable the traffic mod in London crash course and races. But how to make it? And if I make an .aimap file for l01, why doesn't it work?

Posted: Sun Feb 11, 2018 8:20 am
by Seahawk
Just made a new private traffic tractor. Model and textures by Sajmon14. The texture names are unusual so I got messed up with them. It will be fixed soon.
But there is a problem, I had clicked on 'Center Axis' in ZM but still the wheels are flying. :roll:

Posted: Sun Feb 11, 2018 3:57 pm
by matyii
After you clicked on "Center Axis", click on the object that needs to be centered (In this case, the wheels).

Re: Seahawk''s MM2 Traffic Vehicles.

Posted: Wed Jul 10, 2019 12:55 pm
by Seahawk
Just wanted to know if such a moon rover of MM2 be a street legal vehicle in US. If it is I''ll put it in traffic

Re: Seahawk''s MM2 Traffic Vehicles.

Posted: Wed Jul 10, 2019 1:42 pm
by Jeremiahjobling
It looks like a vehicle designed for outer space, so I''m not sure it would be legal for street driving at all in real life