Seahawk's MM2 Traffic Vehicles.

Default Cars Traffic Mod Patch Finished.

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Seahawk's MM2 Traffic Vehicles.

Postby Seahawk » Sat Sep 02, 2017 9:10 pm

Finished
So, this is now upcoming. The Red Rocket (Ferrari F355) in SF, London, Chicago and New York traffic!
But what I have to rename and add to it for bringing it as a traffic car and will it work together with Tonius11's mod?

And how to rotate view in Blender?
Image
Which texture files I have to load?

And: The conversions aren't abandoned! That was mistakenly written there by me.

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Last edited by Seahawk on Wed Apr 04, 2018 5:33 pm, edited 28 times in total.
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Postby Franch88 » Sun Sep 03, 2017 5:15 am

This is a very good idea, actually. I wonder how come nobody got the idea to say Tonius11 to include also this car in that traffic mod, also if it's the MM1 VCK's example car; it's still an original car made by the game developers.
Better use ZModeler 1.07b with MM2 related stuff.
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Postby Seahawk » Sun Sep 03, 2017 4:03 pm

I also have it in ZModeler, I got it in Blender since I got advised it is better and ZM is very bad.
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But why is it looking very foggy and the list of parts (That list) is not appearing.
And will the firetruck (RV5) look good in traffic?
Is is possible to add this car in London without replacing any other Tonius's car. (In SF I'll replace the LTV since it looks more a military armoured car, the HMMWV and not like the civilian Hummer H1.
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Postby Seahawk » Sun Sep 03, 2017 8:50 pm

The fog is reduced and the lists are on now. But how to load that .bnd (BOUND) file in ZM? And which files I have to load for the texture? And what is this wheel doing down here?
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Postby Seahawk » Thu Sep 14, 2017 1:05 am

Texture loading complete:
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MTX file work complete and everything is in its position!
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Postby Seahawk » Mon Sep 18, 2017 9:04 pm

It's going to be uploaded in 2-3 days, then I'll start work on my conversion project.
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Postby Seahawk » Tue Sep 19, 2017 4:45 pm

It can't be uploaded it'll take more days, probably 1-3, since I have to re texture it and do the work of the axis.
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Postby Dangerous » Sat Sep 23, 2017 6:51 pm

You should make a Mod where there are real life traffic cars.

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Postby dafa » Fri Sep 29, 2017 9:06 am

Hmmm
Last edited by dafa on Mon Oct 30, 2017 9:53 pm, edited 1 time in total.

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Postby Jeremiahjobling » Sat Oct 28, 2017 12:23 am

You can do more, keep it up. :)
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When it comes to normal street driving, any car is as good as good as any other. Only the racetrack can truly separate the cars' abilities.

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Postby Seahawk » Sat Oct 28, 2017 10:10 pm

ATTENTION!
I got the Ferrari working in traffic, but there are some problems I cannot fix....
Image
:roll:

The next and final vehicle is a Crown Victoria taxi. Can anyone give me textures for it?
By the way this is the beta version of the 'taxi'. That police car will be made into a taxi soon. It is a car made by Stereo. I don't think I require any permission since he isn't active anymore.
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Postby sajmon14 » Sun Oct 29, 2017 12:53 am

Just because he isn't active that doesn't mean that you don't need to have his permission. And about the taxi textures, make own ones ;)

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Postby Jeremiahjobling » Sun Oct 29, 2017 6:06 am

Just because he isn't active that doesn't mean that you don't need to have his permission.
I think as long as he gives the original author credit, it's fine
Dubai = Supercarland

When it comes to normal street driving, any car is as good as good as any other. Only the racetrack can truly separate the cars' abilities.

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Postby Ch405 » Wed Nov 01, 2017 3:19 pm

Good work
Welcome to the Midtown Madness 2 Community, motherf*cker.

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Postby Seahawk » Thu Nov 02, 2017 5:01 pm

The textures are appearing corrupt:
Image
And what to do about those wheels?
About the taxi, the default MM2 taxi and MM1 taxi will be used instead.
Got the Silver Eagle working with break able parts. Currently not textured:
Image
About the mod, it's going to be released as soon as I texture these. The Ferrari is actually textured but it looks corrupt in-game. Texturing the fire truck is a mess. :twisted: Why aren't they appearing with textures when I import them to ZM? I have the bound, geometry and texture folders in a new folder but still they don't get texture automatically like most addon cars I had opened in ZM to have a look at.... :roll:
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