Seahawk's MM1 & MM2 Vehicles

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zoot
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Postby zoot » Sat Dec 09, 2017 11:43 pm

Unsure about the wheels, is it converting it properly? and make sure you have everything in the proper folders. If you are using V1 of the tutorial, go ahead and use V2 instead.

http://mmarchive.com/tutorials/Midtown_ ... index.html

From my tutorial, the tuning files are in the Template folder, those are used.
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Postby mm2mm1fan » Sun Dec 10, 2017 9:59 am

In order to have the VCK make WHL4 and WHL5 you have to edit the modtypes file in angel, add WH4 and WHL5 under ReqOffsetGeom

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Postby Seahawk » Sun Dec 10, 2017 3:32 pm

And how to load damage textures and add dashboard?
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Postby mm2mm1fan » Mon Dec 11, 2017 6:20 am

And how to load damage textures and add dashboard?
I don't really know, I think I tried damage textures before but they didn't work.

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Postby Seahawk » Mon Dec 11, 2017 1:12 pm

And the dash?
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Postby mm2mm1fan » Tue Dec 12, 2017 8:39 am

And the dash?
I don't know

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Postby Seahawk » Tue Dec 12, 2017 1:03 pm

But in PM you were saying that you know how to add dashes..
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Postby mm2mm1fan » Tue Dec 12, 2017 10:48 pm

But in PM you were saying that you know how to add dashes..
No, I didn't say that, I said I can try.

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Postby Seahawk » Wed Dec 13, 2017 1:20 am

And why aren't the wheels appearing with textures even after they have 32 bit without RLE Compression?
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Postby Seahawk » Wed Dec 13, 2017 3:44 pm

Cadillac taxi is released here.
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Postby Seahawk » Mon Dec 18, 2017 6:02 pm

Get the MM1 Moon Rover beta here.
Also I should inform that I have lost interest in the project. I'll surely finish the Moon Rover if I can. There are very little bugs:
  • * Fifth and sixth wheel invisible.
    * Wheel texture not appearing.
    * Dashboard not appearing.
    * Sounds not found.
    * Tuning is default even after the files are modified.
    * Ulck and showcase left. (Will be converted from MM2).
You cannot release the file provided until I'm here in the community.
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Postby zoot » Mon Dec 18, 2017 11:03 pm

Are you sure you're modifying the correct files for tuning? I specify what is what in the tutorial. Does the wheel texture get converted to the proper format? You should be able to see it.
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Postby Seahawk » Tue Dec 19, 2017 12:09 am

I have clicked forced conversion to .TIF. And have edited tune files with notepad.
@Dummiesboy: You know about dash and damage textures, right?
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Postby zoot » Tue Dec 19, 2017 12:16 am

I have clicked forced conversion to .TIF. And have edited tune files with notepad.
@Dummiesboy: You know about dash and damage textures, right?
Yes but which ones? The ones that are used are in a specific folder inside the VCK. And there shouldn't be any forced conversion to TIF.
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Postby dummiesboy » Tue Dec 19, 2017 1:00 am

As for the 5th and 6th wheels, you need to use the correct flags in the info file to make them appear. Check the freightliner
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