Seahawk's MM1 & MM2 Vehicles

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Seahawk
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Postby Seahawk » Sat Nov 25, 2017 12:28 am

The Chicago Taxi is released here as a beta.
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Postby Seahawk » Mon Nov 27, 2017 9:12 pm

So, I have exported the Moon Rover as .geo in the VCK. Have all textures in .tif format and all the tune files. But what I put in the aud11 and aud22 folder? And WHY no bound file got made by ZM even after I had the 'BOUND' object during the conversion? And WHY does ZM crash instantly when I import the .geo file?
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Postby mm2mm1fan » Tue Nov 28, 2017 12:11 pm

So, I have exported the Moon Rover as .geo in the VCK. Have all textures in .tif format and all the tune files. But what I put in the aud11 and aud22 folder? And WHY no bound file got made by ZM even after I had the 'BOUND' object during the conversion? And WHY does ZM crash instantly when I import the .geo file?
MM1 doesn't need a bound, sounds go into aud22, and ZM's plugin only works exporting cars, it can't import them. Also you have to make the bms files with the VCK

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Postby Seahawk » Tue Nov 28, 2017 1:11 pm

From where to get the original sounds? Are the 'lights' object important? (Can you give me extracted files) I've started work on making the Cadillac taxi from my mod drive able. But it crashes instantly on impact. :roll:
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Postby mm2mm1fan » Wed Nov 29, 2017 2:12 am

From where to get the original sounds? Are the 'lights' object important? (Can you give me extracted files) I've started work on making the Cadillac taxi from my mod drive able. But it crashes instantly on impact. :roll:
From the RV5 version and the game may need lights

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Postby Seahawk » Wed Nov 29, 2017 11:13 pm

What's this?
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BIG IMAGE
Why is dash not appearing in 3D view?
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BTW how to make MM1 dash Carking's tutorial doesn't explain it..
BTW I'm making dash for this truck.

Finished
And the player version of the taxi is almost complete:
Image
The problems is that I am not able to extract the texture of the dashboard. Please help.
Last edited by Seahawk on Sun Jan 28, 2018 4:01 pm, edited 1 time in total.
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Postby zoot » Thu Nov 30, 2017 5:12 am

Can you read what it tells you? You're missing those objects. It's written clear as day. Stop asking questions and think please.
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Postby Franch88 » Thu Nov 30, 2017 5:39 am

Yeah, the message is so much clear...
What's this?
Looks like you want to export as a MM1 vehicle a vehicle with the objects set to be exported as an MM2 vehicle. Obviously, MM1 and MM2 cars don't use the same exact kind of objects and object names.
Why is dash not appearing in 3D view?
The dashboard mesh is present in the center of the ambient, as visible from the Front view. Have you tried to rotate, move and zoom the 3D view just to see where it is?
I'm making dash for this truck.
Dummiesboy made a dashboard for it in his MM2 conversion of the MM1 trial unused monster truck. Ain't you've imported right that one? Does Dummiesboy know of this your intention?
And the player version of the taxi is almost complete:
If you haven't noticed, the texture with the "TAXI" write for the little board on the roof is missing. You can see that's totally white.
The problems is that I am not able to extract the texture of the dashboard.
That's not needed. Since the car is the Cadillac Eldorado, it's enough take only the default original dashboard .pkg and .mtx files and rename the files names changing the basename with the one of your taxi version.
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Postby Seahawk » Thu Nov 30, 2017 1:26 pm

1. I was asking are those objects just surfaces or something else.
3. Dummiesboy knows all:
Permission
4. I've already did that but the dash is white.

This is how the dash looks:
Image
The taxi signboard is textured:
Image
Image

Problems:
  1. * Bound crashes on a hard impact.
    * As Franch said, I put the dashboard files without texturing them, and the screenshots shows the rest.
And can anyone give the textures for the rover as all know De AR doesn't works.
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Best MM1 screen shooter of the year 2014
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Postby zoot » Fri Dec 01, 2017 8:33 am

Nice job getting a dash in mm1, I never tried it, so good job. Make sure the bound is just a low poly object like a cube (or the default mm caddy bound model).
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Postby Seahawk » Fri Dec 01, 2017 1:36 pm

That is MM2. :wink:

About MM1, the tutorial says to open up a programme named 'am.exe' and the following will appear:
Image
But when I open it a black window appears and that too closes. I'm not able to use that programme. Everything else is done. And I'm not able to get the original sounds of Moon Rover.

That Toty.... I've e-mailed him and he has still not replied about the fire truck with trailer...
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Postby FXANBSS » Sat Dec 02, 2017 4:25 am

Yes, Toty has gone from here long time ago... :P

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Postby zoot » Sat Dec 02, 2017 9:34 am

You have to run it via start>run or whatever. You can't just click on it.
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Postby Seahawk » Sat Dec 02, 2017 2:22 pm

I tried to run it as admin but still same. And about the textures I've run DeAR as admin but still not able to extract. That stupid technician....
You have to run it via start>run or whatever. You can't just click on it.
You mean I have to run it as admin or from the start menu?
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Postby Franch88 » Sun Dec 03, 2017 8:17 am

Would you follow what the tutorial written in the image that you've posted above says? It's also pretty easy... :roll: It clearly says to click on Start button and then Run (or do Windows+R key combination), and then type the written command. Successively, confirm and follow the rest.
That's the way to use those programs without a graphic user interface, which are made to do just few commands executed after have typed them.
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