Seahawk's MM1 & MM2 Vehicles

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Seahawk
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Postby Seahawk » Mon Sep 25, 2017 9:53 am

Is it possible to make a vehicle with a single wheel in MM2? I'm planning to make a unicycle. :lol:
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Postby zoot » Mon Sep 25, 2017 3:13 pm

Make 4 invisible wheels around the vehicle like a normal car
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Postby carfan1061 » Mon Sep 25, 2017 7:02 pm

Or perhaps you can put the 4 wheels in the same place (ie like a motorbike has 2 of it's wheels in the place of the other), to simulate balance. :D
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Postby Jeremiahjobling » Mon Oct 09, 2017 2:14 pm

Good work. :wink:
Dubai = Supercarland

When it comes to normal street driving, any car is as good as good as any other. Only the racetrack can truly separate the cars' abilities.

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Seahawk
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Postby Seahawk » Tue Oct 10, 2017 11:42 am

Finished
This is something new. I converted this taxi from MM1. I will make it as a player vehicle. Bound and textures are done and everything is correctly named. But when I export it MM2 crashes. :roll:
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Last edited by Seahawk on Mon Nov 27, 2017 12:08 pm, edited 5 times in total.
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Postby sajmon14 » Tue Oct 10, 2017 3:42 pm

Why not use the MM2 one and edit it?

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Postby Seahawk » Tue Oct 10, 2017 4:03 pm

Ok.
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Postby zoot » Wed Oct 11, 2017 12:37 am

Do you have all tune files?
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Postby Seahawk » Wed Oct 11, 2017 8:19 am

I got the car in MM2 and it is working. But the wheels. 8O It's turning is inverted the lights not working, And the showcase crashes even if I have put a .jpg picture in it.
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And how to change the sounds and add dashboard?
I should have understood this before that converting is easier. I wasted my time on modeling and turned out to be a useless noob around. But now, probably these conversions might make me a necessary member. Since I'll be converting from Delta Force soon. :D

I added the dash of the drive able taxi but....
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Last edited by Seahawk on Wed Nov 29, 2017 3:56 pm, edited 1 time in total.
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Postby zoot » Wed Oct 11, 2017 2:50 pm

You're missing textures. Also, center the axis' of all models in Zmodeler. Select>All. SEL on (press space if it isn't), display>axis>center or something. I can't remember exactly. I'm sure someone else will chime in.
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Postby Seahawk » Thu Oct 12, 2017 7:39 am

When I try to scale the bound it gets scaled in all directions and gets extremely big. :roll: And what is the file name of the default tram?
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Postby Dangerous » Fri Oct 13, 2017 6:35 pm

I Dont like the texture

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Postby Seahawk » Sun Oct 15, 2017 8:15 am

I name 'core.ar' and then click extract. But where do the files extract? Similar thing happens when I use DeAR. I had to extract the Century from MM2 and MM1. To add a paintjob that isn't present in MM2. And I want to add trailer into MM2. (Sajmon's crahses, forget it.) And mm2mm1fan said me that Monster Truck for MM1 is available in MM1 RV3. But when I installed RV3 it didn't :roll: By the way he is going to convert the Moon Rover. And I don't know if I'll convert anything in MM1.
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Best New-comer screen shooter  of the year 2013
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Postby Seahawk » Tue Oct 24, 2017 9:43 am

I've textured the wheels of the car. In ZM it looks OK, but the game it looks:
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By the way how to make transparent texture for the shadow?
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Best New-comer screen shooter  of the year 2013
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Postby sajmon14 » Tue Oct 24, 2017 7:20 pm

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