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Posted: Thu Jan 01, 2015 11:21 pm
by matyii
Very nice! :D

Posted: Thu Jan 01, 2015 11:21 pm
by Franch88
Impressive result, great work! :D

Posted: Fri Jan 02, 2015 12:57 am
by zoot
Impressive, sir.

Posted: Fri Jan 02, 2015 12:44 pm
by chargerbandit
Thanks guys! Moving along to the next car, classic first generation Subaru Legacy/Liberty Wagon. Farily simple model, the car is pretty boxy, but I think it will be a nice addition to MM2, odd car to race but it's fairly fast. Here you can also see how it barely looks like a Legacy, once it's textured it becomes unmistakeable.

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Posted: Fri Jan 02, 2015 2:03 pm
by zoot
Nice polyflow.

Posted: Fri Jan 02, 2015 4:36 pm
by sajmon14
Wonderful!

Posted: Fri Jan 02, 2015 9:55 pm
by Kunal2045
Great job! :)

Posted: Fri Jan 02, 2015 11:58 pm
by Franch88
Great modeling, it looks interesting. Keep it up. :)

Posted: Sat Jan 03, 2015 11:35 am
by chargerbandit
Thanks guys. I have a question for all of you veteran modders, would it be possible to do pop up headlights for the Honda NSX and how would I do that?

Here we go, some pics.

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Posted: Sat Jan 03, 2015 12:08 pm
by e-cobra
Nice flawless textures. :o
Yes, you can make headlights pop using transparent textures. For that, first make 3D headlights on the hood, next, make a separate texture file and use this file to texture them and at the end of the file name, add "_ni" (without quotes; eg: car_headlight_ni.tga).
Any texture with _ni suffix is displayed only in the night.
For the day, make another texture which should be fully transparent with the same name, but without the _ni suffix so that the headlights are invisible during day.
Making headlights like this has a flaw: They won't be visible during the evening, rather you'll see a glow at the position of headlights because _ni textures show only during night.

Posted: Sat Jan 03, 2015 1:33 pm
by Kunal2045
Im not really interested in low poly cars, but damn you're doing a great job with making and even texturing these car models! Keep it up bro. ;)

Adding on to e-cobra's post, remove the reflections of the textures used on the popup headlights by using the MM2 City Toolkit. This is so the reflections don't show up on the transparent texture applied during the day, this will also affect the _ni version of the same texture.

Posted: Sat Jan 03, 2015 2:53 pm
by zoot
Great textures, man.

Posted: Sun Jan 04, 2015 11:24 pm
by chargerbandit
Thanks guys, thanks for the tips too, I was thinking in that direction of transparent textures. Here is the next awesome car, I am sure it is pretty self-explanatory. I chose this one because it is my number one all-time favourite car and because it is time we also complete the SF crash course with the antagonist vehicle from Bullit. Those bumpers were crazy hard to get right in lowpoly style.

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Posted: Sun Jan 04, 2015 11:31 pm
by zoot
Great job. Keep it up.

Posted: Sun Jan 04, 2015 11:49 pm
by Franch88
Great work with making that texture and awesome new 3D model. :)