253mph Studios

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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Wed Jun 15, 2016 8:33 am

How did you get hd skies on National Road
I didn't, they're the default skies.

More cars,

La Matea from The Sims 3 Fast Lane stuff pack.
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Sort of a Mercedes-Corvette based coup
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sajmon14
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Postby sajmon14 » Wed Jun 15, 2016 5:26 pm

Great work :D

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Postby pibraclab » Wed Jun 15, 2016 8:55 pm

You want to import all Dirt rally car's ? Pleeeeaaaaasssseeeee import the 208 t16 Pikes peak :oops:
Is it possible to import dirt rally map in MM2 ?

List of all Dirt rally cars : http://www.igcd.net/game.php?id=1000011268

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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Wed Jun 15, 2016 11:22 pm

You want to import all Dirt rally car's ? Pleeeeaaaaasssseeeee import the 208 t16 Pikes peak :oops:
Is it possible to import dirt rally map in MM2 ?
Whoops,
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Apparently, it is possible to import the tracks
I tried with Baumholder, Germany, and this was the result:
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Postby pibraclab » Wed Jun 15, 2016 11:47 pm

:D:D:D:D:D Love pikes peak cars :P Thank you !

Map have too much bugs. Maybe with another software like Blender or 3DSMax ...

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Postby BUGATTIMAN253MPH » Thu Jun 16, 2016 1:05 am

There's no hope in hell of me getting this into Blender, 19,129 objects are you joking me?
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Postby sajmon14 » Thu Jun 16, 2016 4:55 am

I've made a Dirt 3 map once but I had to use a low detailed LOD with blurry textures and no major objects. They are just too highpoly to work in MM2. BTW nice Peugeot :)

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Postby Franch88 » Thu Jun 16, 2016 5:32 am

Very nice work with that Lamborghini. :wink: Would be cool if you convert that Pikes Peak car. :)

About the DIRT Rally game maps, maybe the high polygons issue thing is now solved due to the heap memory increasing discovery, but there's always the hard and long work to do for their converting, with foreseeable problems...
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby FXANBSS » Thu Jun 16, 2016 6:58 am

Ehm, the game must always work with a mod, even without a heap fix, at least as a single file.

There will be always a guy who doesn't use patches because it likes the original game with its original exe and CD, so take care about this and everyone.
Last edited by FXANBSS on Thu Jun 16, 2016 7:08 am, edited 1 time in total.

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Diatosta
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Postby Diatosta » Thu Jun 16, 2016 7:07 am

Tell that guy to evolve and use the heap patcher, damnit.
[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]

[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal

Also, one of my trucks[/color]
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Postby FXANBSS » Thu Jun 16, 2016 7:12 am

So the heap patcher MUST be in the home page.
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Sorry, i don't like this patch, i feel it unofficial, it's because like the original exe.
Or maybe the name of the patch (Heap Patcher), the way how it sounds... That's why it makes me to don't like it, i dont know.
...

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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Thu Jun 16, 2016 7:29 am

Tell that guy to evolve and use the heap patcher, damnit.
That's one way of putting it. :P
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Postby KingAndy » Thu Jun 16, 2016 8:46 am

Meh I think now that this limitation was somehow surpassed, it's totally understandable people will come up with mods that simply won't work without this patch. Simply state it requires the patch to work, then. :P

It's not that you're asking for a paid patch, or minimum hardware requirements in order to work. It's kinda like GTA SA and Cleo - that trainer allows some unique content not possible to do otherwise. After all, if there was such "purists" around here, why would they use mods anyways? XD
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Postby BUGATTIMAN253MPH » Fri Jul 01, 2016 1:44 am

The Technical is now available for download at MM Archive!

Have fun kids! :D I'm upgrading to Windows 8, then soon 10, so my projects will be on a halt for a while. I could even get a separate Windows XP PC to run MM2 on.
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Postby BUGATTIMAN253MPH » Tue Aug 30, 2016 10:21 am

I'm back to the conversions scene once again, this time things will be done a little differently this time; Welcome to the Damage Era. ;)

Let's kick things off with the first car, a very iconic vehicle of the Midtown Madness series: the Mustang GT! (NFS Prostreet)
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Originally intended to be part of a big mod that HD'ed the crap out of the MM2 cars, I kinda gave up on the mod, so I'm releasing this as a separate addon since we've never seen a high-poly SN95 Mustang before. I'm also creating a better dashboard for this conversion.
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Oh, yeah, there's damages too! There's also 2 breakable objects; the rear license plate and the aerial. I didn't call it the Damage Era for nothing you know! :P

In second place; The Cadillac CTS-V!
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Also with damages!
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I have also improved the Aventador SV, it now has damages and more breakables.
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And the Dodge Challenger Hellcat! With, um, a black square! :?
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I've also created a new shadow effect! It's a mix between an ambient shadow and a sun cast shadow. :D
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