253mph Studios

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Franch88
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Postby Franch88 » Tue Apr 14, 2015 2:52 am

I know what you mean, nice BMW. :wink: Waiting for the final files of the other two race cars.
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Postby BUGATTIMAN253MPH » Thu Apr 16, 2015 11:32 pm

Hey guys check this out: A C7 Corvette Z06! 8) It's from CSR Racing.
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I'm putting research into the performance and statistics of the car, not a lot I've found other than the horsepower and curb weight.
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Postby Franch88 » Thu Apr 16, 2015 11:40 pm

This car looks great, good choice. :)
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Postby StanOfGB » Fri Apr 17, 2015 4:00 am

Looks cool, but I'd remove that front plate. Also, is it just me or are those headlights 1D?

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Postby BIGzee » Fri Apr 17, 2015 5:31 am

The tyres and the headlights are the best part !! Looking great :bigeyes:
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Keanu Reeves chose the Red pill and started bending spoons. I chose ZModeler 1.07b and made my own Matrix.

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Postby BUGATTIMAN253MPH » Fri Apr 17, 2015 5:47 pm

Looks cool, but I'd remove that front plate. Also, is it just me or are those headlights 1D?
Yep, the headlights are a flat mesh with the detail textured over it.
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Postby sajmon14 » Sun Apr 19, 2015 10:30 am

Looks nice :)

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Postby BUGATTIMAN253MPH » Mon Apr 27, 2015 11:54 pm

Back to conversions,
Porsche 911 GT2 (997) - Shift 2 Unleashed
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Lights (note the shading under the spoiler, I AO baked the body)
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Reflection mod by me.
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Postby Franch88 » Mon Apr 27, 2015 11:59 pm

The tail lights should be those that come with the game, too. :wink: Nice work with the body texture. :)
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Postby BUGATTIMAN253MPH » Sat May 02, 2015 1:16 am

Audi S4 - Shift 2 Unleashed
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Comes in 8 colours, sounds from same game/TDU2. License Plates will be added soon.
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Postby BIGzee » Sun May 03, 2015 11:25 am

Lights (note the shading under the spoiler, I AO baked the body)
It looks perfect in mm2's lighting conditions and your reflections. :wink: Even the shadows under the side mirrors look nice ! Did you use photo editors and their 'shadows adjustment' feature for the AO baking ? Hope you do this for all your cars hereon. The first I ever noticed static 'AO baked' elements, would be in HP 2010 for the side scoops/air scoops/whatever they call it :arrow:

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and the shadowy bake on cop cars' roof, surrounding the lightbar, allowing us to assume its the lightbar's shadow :arrow:

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As far as I know, these 2 were the only ones that're static AO bakes and don't change real-time in HP 2010. Sorry for the bad pics. I lost the camhack files, so i had to pick from already snapped ones.

With these, I could say you've unlocked yourself 'Half' the potential of 'normal' mapping, without normal maps at all (in a static sense only). :wink: But I fear they will look good only in bright colored paintjobs, ex: whites and silvers. :? Same case for HP 2010. Whites and silvers looked too damn intense. :wink0:
Audi S4 - Shift 2 Unleashed
sounds from same game/TDU2.
"Sounds from same game/TDU2" ? I didn't understand. Is it the Shift2 sounds mod for TDU2 that you've extracted using 'BNK editor' ?
Last edited by BIGzee on Sun May 03, 2015 4:10 pm, edited 2 times in total.
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Keanu Reeves chose the Red pill and started bending spoons. I chose ZModeler 1.07b and made my own Matrix.

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Postby BUGATTIMAN253MPH » Sun May 03, 2015 2:44 pm

The engine sounds are from Shift 2 and the horn is from TDU2.

EDIT: Update on S4
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Postby mm2mm1fan » Sun May 03, 2015 3:38 pm

Nice job, I like S4s.

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Postby BIGzee » Sun May 03, 2015 4:07 pm

The engine sounds are from Shift 2 and the horn is from TDU2.
That's cool. But did you use any photo editor for the AO bake shade on the GT2 or simple Photoshop tools did the job ? Nice S4, BTW :)
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Postby BUGATTIMAN253MPH » Sun May 03, 2015 4:51 pm

I use Blender to generate the AO, then I blurred it in Paint.NET to give it a smoother look. Unfortunately the process isn't perfect as some parts such as mirrors get messed up. But If all goes well and there are no faults in the AO then it would yield results such as...
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Now the S4 has AO too!
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