GKRC's Workshop

I'm mostly modding for TM, so dont expect me to update often

zoot
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Postby zoot » Fri Apr 18, 2014 6:14 pm

Well, then fix it. :)
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Postby GKRacer » Fri Apr 18, 2014 10:44 pm

Well, then fix it. :)
In fact, I don't mind tweaking some geometry, it's just that I'm quite busy with something else at the same time :wink:

http://www.trackmania-carpark.com/liste ... 4&aS=63564

I'm willing to get some of these working for MM2, though it may take some time to figure out the 3D-related specs :lol:

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Postby Franch88 » Fri Apr 18, 2014 11:11 pm

Looks very nice so far. :) What about put logos with a 2 polygons flat object for front and rear textured with the prancing horse cut out by the alpha channel?

That texture mapping issue can well be fixed, indeed, and won't neither take too much time doing it in ZModeler, assuming you know how. Just make sure to have a good looking result with the coloring smoothness on the hood and the roof.
Okay, I've been resizing some paintjob textures as you said, and... WTF!!! 8O
But, I haven't told you to resize the texture. It's also something to don't do because you low the overall car model look quality... As you've seen, that big smoke issue depended by a value in the .vehcardamage file, so, possibly restore the original textures.
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GKRacer
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Postby GKRacer » Sun Apr 20, 2014 10:12 pm

@Franch88: Luckily enough, the quality loss over the original size wasn't very noticeable, and the smoke issue is now fixed :wink: ...Also, TBH, I'm not very familiar with ZMod 1.0.7, so I'd rather wait for converting a whole new 3D model to get used a bit to it :oops:

Either way, I've been messing around with the AIV Roadster's handling lines:

http://yd1l84m8kf.1fichier.com/

The idea here is to set the drivetrain to RWD (For some odd reason, it was coded as FWD) while retaining the arcade aspect of Angel Studios' default cars...What do you think? :)

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Postby BUGATTIMAN253MPH » Mon Apr 21, 2014 12:23 am

The panoz patch is alright but my problem with the roadster in general is the terrible handling and if you turn too much you lose complete control of it. If only it had a handling tune like the mustang or something...
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Postby GKRacer » Thu Apr 24, 2014 1:20 pm

The panoz patch is alright but my problem with the roadster in general is the terrible handling and if you turn too much you lose complete control of it. If only it had a handling tune like the mustang or something...
Yeah, sure...That's why I fixed it a bit: http://u0g3e83grr.1fichier.com/

Now it should stick much better to the road, though it's still prone to sudden grip loss when hitting a "heavy" prop at high speed (lamp posts, AI traffic & so on...)..Opinions? ^_^

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Postby aaro4130 » Thu Apr 24, 2014 1:30 pm

Just remember if you play multiplayer to remove this mod.
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Postby GKRacer » Thu Apr 24, 2014 1:34 pm

Just remember if you play multiplayer to remove this mod.
Let me guess...Anti-cheat measure or something?

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Postby aaro4130 » Thu Apr 24, 2014 4:13 pm

Game will call you a cheater.
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Postby sajmon14 » Thu Apr 24, 2014 5:15 pm

Just change the basenames and everything will be fine :wink: Check your PM, I've sent you the dash

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GKRacer
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Postby GKRacer » Sun Apr 27, 2014 8:42 pm

Thank you Sajmon :wink:

But now, I'd like to submit all of that stuff to the site... Where should I go?

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Postby Franch88 » Sun Apr 27, 2014 11:39 pm

But now, I'd like to submit all of that stuff to the site... Where should I go?
Compile this page and upload the file. I'll provide for the screenshot, so leave the Description Image field empty.

Edit: file released, get it here.

Second edit: new stand-alone and improved version by SuperSecret released, get it here.
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Postby GKRacer » Tue Jun 03, 2014 11:44 pm

Phew, it's been a while since I last posted here XD

Anyway, I'm now planning to convert some of my TM Carpark releases for MM2...Expect me to start the serious works by this month :wink:

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Postby GKRacer » Sat Jun 14, 2014 10:04 pm

How am I supposed to fix that? 8O

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Actually, I quickly test-imported into ZMod 1.07b a .3ds saved with 3dsmax 2013, and ended up with smoothings being lost halfway...Some help would be great :wink:

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Postby zoot » Sat Jun 14, 2014 11:12 pm

Detach is your friend.
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