New project comming!
This time I'm going to edit and convert a DeLorean. BUT, not the Forza one. Instead, I got a free low poly great model of a DeLorean in turbosquid.com I'm editing and converting to MM2.
Inside the model have untextured 3D interiors. I still just converted the file to .z3d and opened it, so still no work on it.
Finished model expected features:
- Low poly 3D model (under 2000 polys)
- Good textures (edited original ones and new ones)
- All light effects (just like in Ford GT, multiple headlight places, ground light effects at night, flashing lights at reverse gear)
- At least 3 different colours (original, alternate sides version, gold Delorean custom)
- Sounds from actual Delorean
- Realistic tuning
- Good 16:9 dashboard (with the same quality of the Ford GT one, from Forza Delorean interior screenshot).
Notes: Model from here:
https://www.turbosquid.com/3d-models/fre ... del/214487
MMA already have a old collection of low poly Deloreans (
https://mmarchive.com/search.php?terms=delorean&game=0), so why would I do another one? Well, I'm going to make the best quality possible on this car, so it will be way better than those.
Why editing and releasing a low poly model when there are high poly Delorean models avaliable? This community is full of high poly 3D models. They don't fit really well in the game environment. This model will be low poly, but with way higher quality than default cars, but still fitting in MM2. I guess the greatest car mods are the ones meant to be good to play, not those meant to look good in photoshoped screenshots.
Will I later do a BTTF model from this later? Nope
More updates soon