Hi guys, I'm making the finishing touches on my Interceptor before start building the dash. A few time ago I tryed to create my own shadow for the car, but it got messed up in game and, instead, I import to the model the a shadow surface and the shadow texture from a default car. But that shadow looks so bad and the new cars for MM2 always have a custom shadow, so I want one in mine. But, well:
-> I made a really nice shadow for my car, that looks awsome on ZModeler:
-> But, when I try it in game the texture get messed up and looks horrible! Only the default texture works, but I don't like the default texture!:
And in the photos you can see too how my model looks like now, I made a few changes since the last screenshots I take. But please, can you help me with the damn shadow?
Released Mad Max V8 Interceptor
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Making a shadow that looks like a shadow
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This texture visibility problem usually happens because of incorrect sizes of the same texture, at least about one of the two parameters, height or width. Make sure that both are correct, if not, resize the texture to the nearer values. Probably your texture has to be of 512 pixels of height and 128 pixels of width.
Good choice about don't use anymore the sirens and prefer an original horn instead, because at the end, the lights aren't never visible through the semi-transparent objects.
PS: post in this topic any future problem that you may get with your cars in progress.
Good choice about don't use anymore the sirens and prefer an original horn instead, because at the end, the lights aren't never visible through the semi-transparent objects.
PS: post in this topic any future problem that you may get with your cars in progress.
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Thanks for your help, I (finally) could make my custom shadow working! I already installed the lights effect on this shadow too, so there is a night screenshot for you see the new shadow and the effect of the lights.
Special thanks to Franch88 and Sajmon14
Special thanks to Franch88 and Sajmon14
Sorry about that, now all my questions/ progress on this model I share with you on this topicPS: post in this topic any future problem that you may get with your cars in progress.
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Hi guys, today I started making the textures for the dashboard of my Interceptor. I take the pictures from the model, because the interiors of it are really well made.
The dashboard:
The steering wheel:
I know they look a bit pixlerized, and I need to remove the indicators from the speedometers, but don't worry, that's the next step.
Another thing I want to do (and that's why I take a big picture from the dashboard) is make the dashboard fit in the entire screen in game, and don't looks like the most addon cars that we can see the road on the left and on the right of the dash.
The dashboard:
The steering wheel:
I know they look a bit pixlerized, and I need to remove the indicators from the speedometers, but don't worry, that's the next step.
Another thing I want to do (and that's why I take a big picture from the dashboard) is make the dashboard fit in the entire screen in game, and don't looks like the most addon cars that we can see the road on the left and on the right of the dash.
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Very cool! I like how you can see the engine from where you are sitting. But, it doesn't look like you are sitting normally in the drivers seat, more like between the seats.
BTW you are an amazing car maker considering you got the game quite recently.
BTW you are an amazing car maker considering you got the game quite recently.
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Don't worry, this is just the screenshot I take isnide de car capting all of it, I already cut it for in game looks like we are sitted in the drivers seatVery cool! I like how you can see the engine from where you are sitting . But, it doesn't look like you are sitting normally in the drivers seat, more like between the seats.
Thanks a lotBTW you are an amazing car maker considering you got the game quite recently.
But I didn't got the game recently, I played it for almost a year and before I made my MM2X account I already come to this website to download MODs. I'm good working on computers, so I decided to join to this community for learn how to make my own cars. After seeing some tutorials it become easy, only needed to get all the software I needed and put it working
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You've started well the dashboard making, keep it up. You could well zoom more on the driver's place, still keeping the perfect view with the 16:9 screens resolutions (the thing that you describe about most dashboard it's because of this, with 4:3 screen resolutions they look perfect).
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Anyone knows how can I make a dashboard without it looks a square in game (that thing i said about we can see the road on the left and right side of the dashboard)? I think dashboard placer only makes square dashes, but on them we can't make so much detailed dashes.
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By default MM2 Dashboard Placer program creates square dashboards for a proper view only with 4:3 and 5:4 screen resolutions. For the 16:9 ones you need to enlarge more the main dashboard object. Import the generated dashboard .pkg file in ZModeler and adjust the size of all the elements as it's needed, especially the steering wheel. At the end, export as dashboard type replacing the old file and setting the _R gear texture suffix replacing with the successive ones.
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Thank you Franch88
The dashboard is going nicely, I'm still on paint.net part but it's looking really good (I got another inside picture not from my car with much better quality, it's not done yet so I'll show you when done).
But now, another question: how can we make smoke comming out of the exhaust pipes, like is some trucks?
The dashboard is going nicely, I'm still on paint.net part but it's looking really good (I got another inside picture not from my car with much better quality, it's not done yet so I'll show you when done).
But now, another question: how can we make smoke comming out of the exhaust pipes, like is some trucks?
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I think smoke like trucks only works with stacks like trucks.
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Sounds good, keep up the good work.
For me it's not good put the exhausts smoke in this car, because that's more appropriate on trucks, and on them it looks better too. This doesn't mean that you can't know how to make it, anyway.
To have the exhausts smoke you just need two simple objects, like the flat ones used for the headlights, named EXHAUST0_H:m and EXHAUST1_H:m, and place them almost in the part where you want the smokes to come out; you can well use only the first one if you want only one smoke to come out.
For me it's not good put the exhausts smoke in this car, because that's more appropriate on trucks, and on them it looks better too. This doesn't mean that you can't know how to make it, anyway.
To have the exhausts smoke you just need two simple objects, like the flat ones used for the headlights, named EXHAUST0_H:m and EXHAUST1_H:m, and place them almost in the part where you want the smokes to come out; you can well use only the first one if you want only one smoke to come out.
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Hi guys, sorry I did'nt tell you the progress on my car in the last days, but that's because I'm stuck on the dashboard. It's already playable, nice looking, 16:9, but the dashboard, tachometer and speedometer don't rotate normally, instead the rotation center of them is not in the right place and they rotate in a strange way, moving from the place they are. Anyway, there is a print from the dashboard in game (the speedometer and tachometer are somewere out of the screen, like I said they move arround ). The dashboard is from a print I take from a youtube video, of a convertion of this car for the game rFactor. The steering wheel I created from a google picture, but both of them are in beta stage, lots of things need to be improved.
The problem is sure in .dash.asnode file, because shanging the wheel pivot numbers the steering moves in a diferent way, but never the right one
The problem is sure in .dash.asnode file, because shanging the wheel pivot numbers the steering moves in a diferent way, but never the right one
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