VW Golf mk 1

My first project!

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 11 months
Location: Canada
Been thanked: 1 time

Postby aaro4130 » Mon May 27, 2013 10:57 pm

WOW! Great work!
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 10 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Mon May 27, 2013 11:56 pm

Great progress done, very nice work. :wink: See to fix the normals problems before do the mirrored half copy.

Replies to your questions. Yes, the exhaust smoke will get the same colors as of the damages smoke when the car gets damaged. MM2 Revisited V5 affects the multiplayer meaning that its changes are got also in that mode, but nothing disadvantaged happens to the player, Dummiesboy kept in mind about this mode doing tests in it.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
e-cobra
MM2X Very Active User
MM2X Very Active User
Posts: 1629
Registered for: 13 years 3 months
Location: Navi Mumbai, India

Postby e-cobra » Tue May 28, 2013 6:06 am

Nice progress! :) If you give a texture like this:
Image
instead of a single black colour, windows will look better. :wink:
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

User avatar
MICXA
MM2X Newbie
MM2X Newbie
Posts: 10
Registered for: 11 years 3 months
Location: Zrenjanin

Postby MICXA » Tue May 28, 2013 6:10 pm

Image
This picture is just for fun, i have to make it bigger. And also i have to fix body leaning while turning. Dashboard, custom sounds etc. will come later.

User avatar
zoot
MM2X Super Active User
MM2X Super Active User
Posts: 2444
Registered for: 14 years 10 months
Location: United States

Postby zoot » Tue May 28, 2013 8:47 pm

Looks good!
Administrator at MMarchive | Arrow Block Entertainment Owner

User avatar
jorge14
MM2X Very Active User
MM2X Very Active User
Posts: 1301
Registered for: 13 years 5 months
Location: San Salvador (El Salvador)
Contact:

Postby jorge14 » Wed May 29, 2013 12:42 am

Very nice :wink:
[img][/img][color=gray] Best MM2 car converter of the year[/color] | [img][/img] [color=chocolate] Best active member photoshop-er[/color]
[url=https://www.mm2jorge14.weebly.com][img]https://i39.servimg.com/u/f39/16/19/81/53/mm2jor10.png[/img][/url]

User avatar
e-cobra
MM2X Very Active User
MM2X Very Active User
Posts: 1629
Registered for: 13 years 3 months
Location: Navi Mumbai, India

Postby e-cobra » Wed May 29, 2013 6:25 am

Looks nice! You might also have to scale the car in order to make it a little bigger. :wink:
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 2 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Wed May 29, 2013 4:51 pm

Good work!

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 10 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Wed May 29, 2013 10:21 pm

Nice work with the model and first try in-game. Besides make the car bigger, make sure that all the objects are above the horizontal axis in ZModeler, and see to fix the normals problems, evident on the fenders (those darker parts).
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
MICXA
MM2X Newbie
MM2X Newbie
Posts: 10
Registered for: 11 years 3 months
Location: Zrenjanin

Postby MICXA » Sun Jun 02, 2013 7:19 pm

Added: Custom sounds, shadow improvement(picture), calculated normals, resized wheels. I am ready to make a dashboard; (it's not as hard as i thought) and transparent lights. Release won't be soon, still huge space for improvements.

Image

More questions (that's why forum exists, huh?):
The car looks very clean, is there any way to make it more realistic?
I made custom tuning, but i didn't find top speed (it is too fast). Where is it?

User avatar
jorge14
MM2X Very Active User
MM2X Very Active User
Posts: 1301
Registered for: 13 years 5 months
Location: San Salvador (El Salvador)
Contact:

Postby jorge14 » Sun Jun 02, 2013 11:04 pm

Looks very nice!
[img][/img][color=gray] Best MM2 car converter of the year[/color] | [img][/img] [color=chocolate] Best active member photoshop-er[/color]
[url=https://www.mm2jorge14.weebly.com][img]https://i39.servimg.com/u/f39/16/19/81/53/mm2jor10.png[/img][/url]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 10 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Mon Jun 03, 2013 12:07 am

Looking good so far. The shadow can be made with the edges smoothed. Still seem to be present the normals problems on the fenders; the 3D modeling tutorials here could help you with that and other things.

To make the car look more realistic, for first thing don't use simple colors like the MS Paint's default ones, they look weird in-game, like the full blue in the screenshot; check here for the original car's colors, it's a very good resource. Another thing that can be done, but more harder, is map a texture for the paintjob, with lighter and darker parts, like it's with the default game cars, which have smoothed colors.
You can easily search for the technical specifications of the car, check here, for example.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
e-cobra
MM2X Very Active User
MM2X Very Active User
Posts: 1629
Registered for: 13 years 3 months
Location: Navi Mumbai, India

Postby e-cobra » Mon Jun 03, 2013 9:24 am

Top speed depends on various variables in the <basename>.vehcarsim file.

Image
Most important ones are: max horsepower, the 'low' and 'high; value.
Max horsepower is 2-3 times the real horsepower of the car. Adjust it to get desired power. The 'low' value is the top speed of the car in 1st gear and 'high' value is the top speed of the car in top-most gear. Adjust these values too to get a desired top speed. :wink:
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

User avatar
EnzoSkylineMiura
MM2X Very Active User
MM2X Very Active User
Posts: 1035
Registered for: 12 years 7 months
Location: Dank Memeing indoors
Contact:

Postby EnzoSkylineMiura » Tue Jun 11, 2013 4:09 am

Sorry for not posting earlier in the modeling process :oops:. This is the exact type of car I've been looking for!
[img][/img] [color=gold]MM2x Awards 2014 - Most Friendly Active Member[/color]

[img][/img]

User avatar
MICXA
MM2X Newbie
MM2X Newbie
Posts: 10
Registered for: 11 years 3 months
Location: Zrenjanin

Postby MICXA » Tue Jun 11, 2013 3:06 pm

Just to inform you, there won't be updates soon, because of exams. Bye for now!