Page 17 of 22

Posted: Mon Sep 16, 2013 5:35 pm
by Seahawk
I am asking how to place the tailight in proper position. Rotating doesn't works.
EDIT EDIT
I'm thinking to export this vehicle for test drive in MM2. As tunning is my worst problem. Sometimes wheel disappear, bound problem, etc. I'm going to test now and will show when I'll complete the test.
EDIT EDIT
But first I will also make the ulck. And cancelled to test now.
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P.S.: - I've no time now. Afterwards, I'll show progress

Posted: Mon Sep 16, 2013 6:15 pm
by EnzoSkylineMiura
:lol: So many edits. :footinmount:

Posted: Mon Sep 16, 2013 9:19 pm
by aaro4130
Image

Got one

Posted: Tue Sep 17, 2013 9:23 am
by Seahawk
@Enzo - They are just 2.
@Aaron - Nono, I want a pic in which the car is moving in the ulck.

Posted: Tue Sep 17, 2013 12:03 pm
by zoot
@Enzo - They are just 2.
@Aaron - Nono, I want a pic in which the car is moving in the ulck.
Why can't you find it?

Posted: Tue Sep 17, 2013 12:16 pm
by Seahawk
Got a nice ulck from google. It's this.

Posted: Tue Sep 17, 2013 5:34 pm
by EnzoSkylineMiura
I thought you said you wanted it to be moving. :roll:

Posted: Wed Sep 18, 2013 7:49 am
by Seahawk
I said but didn't got.:(
EDIT
I was working on to make a trailer for the Hummer just for test. And I will also make a mod which will add this vehicle as traffic car in SF. While doing that. I will also test that "Can a trailer in MM2 work on a traffic car?" Look at that simple trailer. The trailer will not be simple after it'll complete and it will be in a patch file in my download.

Posted: Wed Sep 18, 2013 12:32 pm
by e-cobra
What's that? :wassat: And your object names are wrong.

Posted: Wed Sep 18, 2013 3:07 pm
by Seahawk
That is a simple test trailer in an other .z3D file. If the object name is wrong, then what it should be named. And the trailer is a part of the body, how to change it.

EDIT: I'm gonna make another trailer soon.

Posted: Wed Sep 18, 2013 4:36 pm
by e-cobra
Select the faces and detach them and name the object as 'TRAILER_H'. You should make the trailer as a separate z3d file in new Zmodeler window to be able to export it.

Posted: Wed Sep 18, 2013 5:04 pm
by Seahawk
OK, I'll soon show progress.

Posted: Wed Sep 18, 2013 10:39 pm
by sajmon14
"Can a trailer in MM2 work on a traffic car?"
I already tried that and it didnt worked

Posted: Thu Sep 19, 2013 10:53 am
by Seahawk
Trailer made!
Image

Posted: Thu Sep 19, 2013 12:43 pm
by aaro4130
Dude learn to model, that's just a surface on top of 2 cylinders. -.-