Seahawk's vehicles & paintjobs

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Seahawk
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Postby Seahawk » Mon Sep 16, 2013 5:35 pm

I am asking how to place the tailight in proper position. Rotating doesn't works.
EDIT EDIT
I'm thinking to export this vehicle for test drive in MM2. As tunning is my worst problem. Sometimes wheel disappear, bound problem, etc. I'm going to test now and will show when I'll complete the test.
EDIT EDIT
But first I will also make the ulck. And cancelled to test now.
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P.S.: - I've no time now. Afterwards, I'll show progress
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Postby EnzoSkylineMiura » Mon Sep 16, 2013 6:15 pm

:lol: So many edits. :footinmount:
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Postby aaro4130 » Mon Sep 16, 2013 9:19 pm

Image

Got one
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Postby Seahawk » Tue Sep 17, 2013 9:23 am

@Enzo - They are just 2.
@Aaron - Nono, I want a pic in which the car is moving in the ulck.
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Postby zoot » Tue Sep 17, 2013 12:03 pm

@Enzo - They are just 2.
@Aaron - Nono, I want a pic in which the car is moving in the ulck.
Why can't you find it?
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Postby Seahawk » Tue Sep 17, 2013 12:16 pm

Got a nice ulck from google. It's this.
Last edited by Seahawk on Wed Sep 18, 2013 5:04 pm, edited 1 time in total.
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Postby EnzoSkylineMiura » Tue Sep 17, 2013 5:34 pm

I thought you said you wanted it to be moving. :roll:
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Postby Seahawk » Wed Sep 18, 2013 7:49 am

I said but didn't got.:(
EDIT
I was working on to make a trailer for the Hummer just for test. And I will also make a mod which will add this vehicle as traffic car in SF. While doing that. I will also test that "Can a trailer in MM2 work on a traffic car?" Look at that simple trailer. The trailer will not be simple after it'll complete and it will be in a patch file in my download.
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Postby e-cobra » Wed Sep 18, 2013 12:32 pm

What's that? :wassat: And your object names are wrong.
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Postby Seahawk » Wed Sep 18, 2013 3:07 pm

That is a simple test trailer in an other .z3D file. If the object name is wrong, then what it should be named. And the trailer is a part of the body, how to change it.

EDIT: I'm gonna make another trailer soon.
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Postby e-cobra » Wed Sep 18, 2013 4:36 pm

Select the faces and detach them and name the object as 'TRAILER_H'. You should make the trailer as a separate z3d file in new Zmodeler window to be able to export it.
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Postby Seahawk » Wed Sep 18, 2013 5:04 pm

OK, I'll soon show progress.
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Postby sajmon14 » Wed Sep 18, 2013 10:39 pm

"Can a trailer in MM2 work on a traffic car?"
I already tried that and it didnt worked

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Postby Seahawk » Thu Sep 19, 2013 10:53 am

Trailer made!
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Postby aaro4130 » Thu Sep 19, 2013 12:43 pm

Dude learn to model, that's just a surface on top of 2 cylinders. -.-
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