Seahawk's vehicles & paintjobs

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Spyke
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Postby Spyke » Mon Feb 18, 2013 3:51 am

Nice update! Keep it up man. ^_^
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Postby jorge14 » Mon Feb 18, 2013 4:00 am

Nice work mate! :wink:
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The_Most_Wanted
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Postby The_Most_Wanted » Mon Feb 18, 2013 1:19 pm

Good job! Keep it up :)

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Seahawk
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Postby Seahawk » Tue Feb 19, 2013 4:54 am

I scaled the wheel, but now it is this:- :sad3:
Making of the front and the back is being difficult :( Give me an idea, please :idea:
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Postby e-cobra » Tue Feb 19, 2013 7:30 am

First press 4 to be in objects level. Then press 1 to go to vertices level and click on the wheel. Look at the H V D letters near the save sign. Press V to deselect it. Now click on the rectangle select tool and click and drag vertices from the far left and right ends of the wheel towards the center.
Hope this helps. :wink:
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zoot
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Postby zoot » Tue Feb 19, 2013 8:56 pm

I have an idea. Why don't you follow Silent's damn tutorial already?
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Postby sajmon14 » Tue Feb 19, 2013 10:16 pm

You need to put a bit more detail to it(I don't mean super highpoly car but needs some work)

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Postby Seahawk » Sun Mar 24, 2013 3:07 am

FINISHED!
I'm Making something, its .ar file name will be road roller. And its based on a scale model. :D
I took this project because I wanted to host it in MM2X when I was not even a member of MM2X! XD!

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Last edited by Seahawk on Sat Jun 28, 2014 8:12 pm, edited 3 times in total.
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Postby Diatosta » Sun Mar 24, 2013 3:13 am

Looks cool, as I never saw a cilinder (I think this is how it is spelled) in MM2. Keep it up!
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Postby Seahawk » Sun Mar 24, 2013 3:16 am

Looks cool, as I never saw a cilinder (I think this is how it is spelled) in MM2. Keep it up!
And I'll never get this topic out of my hands because I thought to make this even before I was a MM2X member. [2012 A.D.] HAHAHAHA! :D
Last edited by Seahawk on Wed Oct 02, 2013 10:51 am, edited 2 times in total.
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zoot
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Postby zoot » Sun Mar 24, 2013 4:11 am

Looks cool, as I never saw a cilinder (I think this is how it is spelled) in MM2. Keep it up!
Cylinder* And looks much better than the other vehicles.
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Seahawk
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Postby Seahawk » Sun Mar 24, 2013 1:28 pm

Look something!! I made it with the co-ordination and help of someone which I can't mention here.

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When I test it in game, the vehicle hangs the game when I hit something. :(
Last edited by Seahawk on Fri Mar 29, 2013 12:27 pm, edited 1 time in total.
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Postby aaro4130 » Sun Mar 24, 2013 2:59 pm

Wow! It is awesome!

Show us your bound this can be the problem.
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Postby whoami » Sun Mar 24, 2013 3:41 pm

Awesome! Following Silent's tutorial? :P
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e-cobra
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Postby e-cobra » Sun Mar 24, 2013 4:42 pm

Now looks far better. :o I too had that bound problem when I converted a tank from Vice City, it crashed by hitting anything hard, though its bound was a simple cube with 8 vertices.
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