Seahawk's vehicles & paintjobs

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Seahawk
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Postby Seahawk » Thu Apr 18, 2013 4:25 am

Nice progress! :wink:
But bound still crashes MM2. :(
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Something new!!

Postby Seahawk » Sun Apr 21, 2013 12:56 pm

I just got a gun for the vaaaa killer!! :D

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Postby kylej866 » Sun Apr 21, 2013 7:56 pm

Your objects list is all out of order. Generally the bound should be last, BODY_H Should be first, then SHADOW_H. Yours lights go after that, then wheels after that in order from 0-3. I'm not sure about FNDR I don't have experience with those but they should be before the BOUND it should be last.
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Postby Franch88 » Sun Apr 21, 2013 11:00 pm

The objects list order doesn't matter, nevermind about it. The PKG filter automatically arranges the objects order when you do the exporting.

But, how's possible that a simple BOUND object made of a bunch of polygons, that you can even don't make because generated by the ZModeler's PKG filter, makes the game crash for you? It's much more probable that the game crashes when you do hits because of the missing of the necessary .dgbanderdata files in the Tune/Banger folder.
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Postby Seahawk » Mon Apr 22, 2013 5:13 am

OK. But many other problems occur. When I converted Rumparu from GTA San Andreas. It's left side wheels where in ZModler. But, the where not in game. :? And the car was moving with 2 wheels!!
In ZModler:-
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In game:-
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What's this?
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Postby sajmon14 » Mon Apr 22, 2013 3:01 pm

I dunno what's the problem with the failing body, but the problem is it isn't an Rumparu :P It's a Tatra 603, dunno where you took the Rumparu name from :wink:

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Postby Seahawk » Mon Apr 22, 2013 4:21 pm

The GTA SA.
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Postby Seahawk » Mon Apr 22, 2013 7:17 pm

I can't see Vaaaa Killer's color now. Whats the problem?? :?:
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Postby zoot » Mon Apr 22, 2013 9:01 pm

Center the axis. Select all the objects(Select>all), then go to Display>CenterAxis or somewhere in Display it is.
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Postby Seahawk » Tue Apr 23, 2013 6:52 am

I didn't got it. :(
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Postby zoot » Tue Apr 23, 2013 12:15 pm

Select all the objects in Zmodeler with Select>All. Then go to Dplay>CenterAxis and click in a viewport(with SEL on for multiple objects) and it'll center everything. Re-export. Try game.
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Postby Seahawk » Tue Apr 23, 2013 6:34 pm

Select all the objects in Zmodeler with Select>All. Then go to Dplay>CenterAxis and click in a viewport(with SEL on for multiple objects) and it'll center everything. Re-export. Try game.
The problems of the color happens in ZModler. I can't see its color in ZModler.
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Postby kylej866 » Tue Apr 23, 2013 6:54 pm

In your material editor find your wheel texture and below the sphere there is a dropdown box that will say glowing. Change that to unused and turn up the slider that says opacity to maximum.
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Postby Seahawk » Tue Apr 23, 2013 7:40 pm

OK Kyle.
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Postby Seahawk » Wed Apr 24, 2013 9:33 am

ABANDONED
Now, side by side. I'm making a misc. trailer for a cardboard tank "Bloodsucker" which I am going to make in real world and MM2. The trailer is "Hell's Bell". Its not finished yet in real world. Lets have a look:-
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I'll make it for MM2 after its completion in real world. :) And I want a minigun for that Vaaaa Killer. Can anyone give it to me??

:?:
Last edited by Seahawk on Mon Sep 23, 2013 10:57 am, edited 1 time in total.
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Third Best New-comer screen shooter of the year 2013
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Second Best MM1 screen shooter of the year 2014