e-cobra's vehicles

Mahindra XUV 500 WiP

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zoot
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Postby zoot » Sun Feb 26, 2012 4:12 pm

They normally appear mirrored. Just select all the verts in the UV view, make sure SEL is on, make sure only H is on, and modify-mirror. Then click in the uv mapper, and it should look good. :)
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Postby e-cobra » Sun Feb 26, 2012 4:24 pm

Oh! thanx :biggrin:

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Postby e-cobra » Tue Mar 20, 2012 8:04 pm

After solving the texture enigma, there are some bugs...

1) Instead of having 2 good glowballs, all I have is a single iceball! 8O
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look at the objects, they are all there!
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Postby RacingFreak » Tue Mar 20, 2012 8:20 pm

Center/reset the axis of the second one ;)
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Postby e-cobra » Tue Mar 20, 2012 8:31 pm

Center/reset the axis of the second one ;)
Oh! Such idea never came to my mind!!! A couple of questions I have which I'll ask after 12 hours.. :biggrin2: :aplausos:

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Postby Silent1Unknown » Tue Mar 20, 2012 9:16 pm

You can download "The Ultimate MM2 Car Converting Kit" from my website. It tells you everything you need to know about converting (i.e. getting from ZM to MM2) cars and it even comes with some starter files.

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Postby e-cobra » Wed Mar 21, 2012 8:43 am

One more thing, why does this thing not appear either in Ultimate tweaker or in MM2 vehicle viewer?? :confused2: :?

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Postby Franch88 » Wed Mar 21, 2012 11:19 pm

You mean that you aren't able to open your vehicle in those programs? Sure it's because you've made the .ar file with WinZip, instead to use it, use WinRar or 7-Zip with ZIP compression.
The problem with only one headlight visible was indeed because of not centered axis.
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Postby whoami » Thu Mar 22, 2012 9:20 am

@Franch How does that matter? (The WinZip/RAR thing)
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Postby Franch88 » Thu Mar 22, 2012 10:48 pm

Dunno why is so, but looks that WinRar and 7-Zip do a better ZIP compressing way than WinZip. However, use always one of those programs to make .ar files, at least if you want your .ar files workable with those MM2 programs.

Now waiting for next update of the project.
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Postby e-cobra » Sun Mar 25, 2012 8:26 pm

Its engine sounds sounds like that of Panoz GTR 1, although I copied sounds of Ford F-350 Diesel remake, renamed them, and did everything that should be done!
aud folder contains 2 sub-folders:
aud22 and cardata. aud22 folder again has 2 sub folders, engines & horns. 'engines' folder has the following files:
<basename>High.22k.wav
<basename>Idle.22k.wav
<basename>Low.22k.wav
<basename>Mid.22k.wav

Are they in correct order?
Do order matters?

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Postby Franch88 » Sun Mar 25, 2012 10:11 pm

Yes, you've done that part right, but what apparently you haven't done is change the basenames of the engine and horn sounds written in the two .csv files.
I assume that you already have them, placed in the Aud/Cardata/Player and Aud/Cardata/Opponent directories. Open one of them with Notepad (the files names must be the chosen basename of your vehicle) and change the basename of the sounds written in it. Save and copy the file to the other folder, both have to be the same.
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Postby e-cobra » Mon Mar 26, 2012 5:07 pm

I assume that you already have them
Now fixed :mrgreen: Sounds are as I expected.
But HLIGHT_L object does not appear at night! 8O It has a .whatever (dgbanger or something like that) file in tune>banger folder, axis centred, what else needed ??

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Postby RacingFreak » Mon Mar 26, 2012 6:01 pm

HLIGHT_L is unused object from MM1. You should use HEADLIGHT[0,1] objects instead ;)
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Postby e-cobra » Mon Mar 26, 2012 6:08 pm

Because a tutorial said HEADLIGHT[0,1] objects will be replaced by glowballs. I'll try that :wink: