Spyke's Cars

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Spyke
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Postby Spyke » Tue Jan 17, 2012 2:33 am

There's many Zonda which released, but nice about this one ya! :D
Yes your right on that but you might consider that there are actually MANY Zonda versions that Pagani has build. Even just the C12 Version of the Zonda has many counterparts like the C12S and etc. I can't help but convert this C12. I really love this car, I mean all Pagani's. :)
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Postby jorge14 » Tue Jan 17, 2012 4:04 am

Cool man :wink:
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NEW PROJECT - Porsche 911 GT2 Tuned

Postby Spyke » Tue Jan 17, 2012 3:23 pm

I've got a new project going on. The Pagani Zonda C12 is in the hands of Franch88 for final fixing and validation. We'll just wait for it.
For the mean time I was bored so I convert a new car. This time the model was taken from a mod for GTA:SA. Originally converted to GTA:SA by Serporsche from NFS Undercover.

Let's welcome the Porsche 911 GT2 Tuned. :)

Here's some screenshots for you guys.........

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Image

Image
.....[url=https://mm2spyke.weebly.com][img]https://i1203.photobucket.com/albums/bb389/Kevin_Wynne/Untitled-1.png[/img][/url].....

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Postby Franch88 » Tue Jan 17, 2012 9:37 pm

Looks ok, various fix are needed, like reflections removing where not needed and in the left headlight center there's no texture assigned. Better have a custom shadow.
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Postby jorge14 » Tue Jan 17, 2012 10:01 pm

Really cool car man :wink:
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Postby Spyke » Wed Jan 18, 2012 1:38 am

Looks ok, various fix are needed, like reflections removing where not needed and in the left headlight center there's no texture assigned. Better have a custom shadow.
Ok Franch. I've noticed that missing texture on the headlight too. It's now fixed...

Image

About the shadows, I still have to find out how to do a custom shadows.
.....[url=https://mm2spyke.weebly.com][img]https://i1203.photobucket.com/albums/bb389/Kevin_Wynne/Untitled-1.png[/img][/url].....

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UPDATE

Postby Spyke » Wed Jan 18, 2012 2:15 pm

I've finished the tlights, blights and rlights stuff on the car.
Here's some screenshots.............

DURING NIGHT TIME
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Image

REVERSE MODE WITHOUT BRAKING
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REVERSE MODE WITH BRAKE
Image
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Postby Triple_X » Wed Jan 18, 2012 3:55 pm

decrease the size of the front lights they're HUGE xD
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Postby CarLuver69 » Wed Jan 18, 2012 7:27 pm

decrease the size of the front lights they're HUGE xD
They look just a bit oversized, but they're surely not HUGE as you say. Also, I'd angle/rotate them a bit so they follow the curves of the car.
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Postby Franch88 » Wed Jan 18, 2012 9:49 pm

Looks good, the tail lights will have to be better made, though.
About the headlights glows size, it can't be changed in any way for only one car, the headlights glows texture is like shared to any vehicle. To have them littler must be used a mod like the Silent1Unknown's Xenon Lights Pack.
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Postby CarLuver69 » Fri Jan 20, 2012 12:08 am

Looks good, the tail lights will have to be better made, though.
About the headlights glows size, it can't be changed in any way for only one car, the headlights glows texture is like shared to any vehicle. To have them littler must be used a mod like the Silent1Unknown's Xenon Lights Pack.
So the actual size of the HEADLIGHT object doesn't affect the size of the glow?
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Postby Franch88 » Fri Jan 20, 2012 12:21 am

So the actual size of the HEADLIGHT object doesn't affect the size of the glow?
Absolutely yes, and, is only the position of the axis of the two HEADLIGHT objects what creates the headlights in-game, through the .mtx files. In-game the headlights look always in the same way as they are by default, or as an headlights mod changes them. What can be customizable in a car add-on is only the color of the headlights glows, done editing the color of their assigned material.
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Postby jorge14 » Fri Jan 20, 2012 1:40 am

very cool car man :wink:
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Postby CarLuver69 » Fri Jan 20, 2012 2:39 am

So the actual size of the HEADLIGHT object doesn't affect the size of the glow?
Absolutely yes, and, is only the position of the axis of the two HEADLIGHT objects what creates the headlights in-game, through the .mtx files. In-game the headlights look always in the same way as they are by default, or as an headlights mod changes them. What can be customizable in a car add-on is only the color of the headlights glows, done editing the color of their assigned material.
Ah, so the HEADLIGHT object is one of those silly axis placements and nothing more. Shame!
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Postby Spyke » Sun Jan 22, 2012 7:27 am

Sad to say, I will be very busy in my college life now since I will be graduating this coming March and taking up Review classes this April to June and taking up the Local Nursing Licensure Board Exam this June 30 and July 1.

I have to focus. So expect there will be slow progress and updates for my projects. Please pray for me guys that I will pass. I will still be around the forum.

Thank you.
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