Kyle is back converting cars

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Riva
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Postby Riva » Fri Apr 08, 2011 5:38 pm

Good looking car, looks better in-game than from ZM.
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Postby Sido » Fri Apr 08, 2011 7:13 pm

Great! :)
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Postby Franch88 » Fri Apr 08, 2011 8:05 pm

Yeah, this model looks better in-game, but with the reflections the some not connected polygons are noticeable. About the rims problem, I've helped you saying that probably it's because of how the texture has been saved and because of its color profile, for example that problem can happen saving a texture as 8 bit or in greyscale, both if as TGA or BMP.
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Postby sajmon14 » Fri Apr 08, 2011 9:43 pm

Nice Mazda

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Postby kylej866 » Fri Apr 08, 2011 10:14 pm

I removed the alpha channel and re-saved it as 24bit. Still with the same result.

Edit: I mapped a different texture to the wheels and it showed up fine, but nothing I do to the rim texture will fix it.
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]

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Postby kylej866 » Sat Apr 09, 2011 12:29 am

I even went as far as taking a screenshot, pasted it to photoshop, flattened and re-saved the image with 24bit tga with no RLE compression and no transparency anywhere and got the exact same result.
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]

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Postby dummiesboy » Sat Apr 09, 2011 12:36 am

Do you have the correct image size? If not, use 256x256.

If that doesnt work, then you could send it to me and I'll try to fix it, if you want.
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Postby Triple_X » Sat Apr 09, 2011 12:36 am

well of course the result with the screen shot will be the same , in the screenshot there isn't any transparency . Send me the car i'll check it for you if you want ;)
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Postby kylej866 » Sat Apr 09, 2011 1:19 am

https://kylejdesign.biohazardgaming.net/ ... zdarx7.rar

For anyone who wants to try lol. It's stumped me. I'm not to concerned about anyone taking it. It's not my best work :P
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]

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Postby Triple_X » Sat Apr 09, 2011 3:34 am

in the material editor in zmodeler at the wheel material set it from glowing to unused and that surely will fix it , i would try to do it myself but i have no idea how did you menage it to get it on the game , and add prefixes to the textures so it wont mess with other add ons ;)
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Postby kylej866 » Sat Apr 09, 2011 4:14 am

in the material editor in zmodeler at the wheel material set it from glowing to unused and that surely will fix it , i would try to do it myself but i have no idea how did you menage it to get it on the game , and add prefixes to the textures so it wont mess with other add ons ;)
I tried that, it was originally, I changed it to glowing for testing purposes. I was planning on changing prefixes, just getting it working first :P
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]

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Postby aaro4130 » Tue Apr 12, 2011 9:51 pm

Image

:)
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Postby zoot » Tue Apr 12, 2011 10:35 pm

How? nice work Kyle(and Aaro).
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Postby aaro4130 » Tue Apr 12, 2011 10:38 pm

Renamed the wheel texture :)
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Postby zoot » Tue Apr 12, 2011 10:45 pm

Renamed the wheel texture :)
lol. That must've been simple to figure out. Nice work all-in-all. :)
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