Kyle is back converting cars
- Franch88
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Yeah, this model looks better in-game, but with the reflections the some not connected polygons are noticeable. About the rims problem, I've helped you saying that probably it's because of how the texture has been saved and because of its color profile, for example that problem can happen saving a texture as 8 bit or in greyscale, both if as TGA or BMP.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- kylej866
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I removed the alpha channel and re-saved it as 24bit. Still with the same result.
Edit: I mapped a different texture to the wheels and it showed up fine, but nothing I do to the rim texture will fix it.
Edit: I mapped a different texture to the wheels and it showed up fine, but nothing I do to the rim texture will fix it.
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- dummiesboy
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- kylej866
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https://kylejdesign.biohazardgaming.net/ ... zdarx7.rar
For anyone who wants to try lol. It's stumped me. I'm not to concerned about anyone taking it. It's not my best work
For anyone who wants to try lol. It's stumped me. I'm not to concerned about anyone taking it. It's not my best work
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- Triple_X
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in the material editor in zmodeler at the wheel material set it from glowing to unused and that surely will fix it , i would try to do it myself but i have no idea how did you menage it to get it on the game , and add prefixes to the textures so it wont mess with other add ons
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- kylej866
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I tried that, it was originally, I changed it to glowing for testing purposes. I was planning on changing prefixes, just getting it working firstin the material editor in zmodeler at the wheel material set it from glowing to unused and that surely will fix it , i would try to do it myself but i have no idea how did you menage it to get it on the game , and add prefixes to the textures so it wont mess with other add ons
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