Test Drive: Overdrive Expansion pack for MM2

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RacingFreak
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Postby RacingFreak » Sun Nov 07, 2010 8:14 pm

Well, actually it`s impossible to rip TD`s sound. I`m thinking of using sounds from TD5 instead :wink:

And as for the traffic cars - they don`t have any multiple paintjobs, unfortunately. I remember only seeing a blue version of the Mini Cooper, so I`ll add it. I didn`t counted how many polies do they have, but they`re detailed enough, on my opinion. I`m planning at completing the Mustang at first, and left doing the traffic mod, later at the next weekend.

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CarLuver69
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Postby CarLuver69 » Tue Nov 09, 2010 6:59 am

Can you explain how you rip these cars and why it's so hard to rip cars that aren't moving?
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RacingFreak
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Postby RacingFreak » Tue Nov 09, 2010 10:50 am

Well, all is done with 3D Ripper DX and 3D Studio Max. It`s actually not really hard to rip them, as they can be ripped out and from the car selection menu (actually - a garage scene with the car in the middle). I said it to be a bit harder, because one car itself, uses textures and texture coordinates (in day and night version) for several parts, mainly lights and tail lights. I`d decided to continue ripping them, because an successful rip may look like this:
Image
It`s the Dodge Viper from the XBOX version. Loaded in 3D Studio MAX properly looks the same. Very clean modeling, I must say.

But since I`ll be busy for a while with studying, I will soon make special category in Racing Madness, with model rips, as well not only from TD 2002. I must put TD6 and Demolition Racer, too :wink: