SCS Software AI Cars for Drivable!!

(PROJECT HAS BEEN CANCELLED. I'M VERY SORRY)

<t>Do you like or interested this project?</t>

Yeah
8
80%
Nein!
2
20%
 
Total votes: 10
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Franch88
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Postby Franch88 » Fri Mar 26, 2010 7:46 pm

Thanks for the very nice models images. :) The models look very nice, they're perfect for low/medium polygons player cars. :) If they're all the cars that you'll convert, 9 of them is a good amount for a carpack.
Waiting for the first in-game MM2 screenshots. :wink:
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|Franch88's MM2 Releases|

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Postby Zac4084 » Fri Mar 26, 2010 9:27 pm

Looks good.
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hastantyo
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Postby hastantyo » Sat Mar 27, 2010 3:57 am

indeed, i got a lot of problem while converting these cars. the AI Traffic cars, must have all of LOD objects in Zmodeler. like BODY_H until BODY_VL. also for the wheels. for the correction calcualtion, if you copied all of the same BODY_H until BODY_VL, each cars will have about 8000 polygons until 10000 polygons (for each car). if you convert them all like that way, MM2 will crash for some reason.

here is the pictures of mine, the result at the same project (yours and mine), for example:

ImageImageImage
ImageImageImage
ImageImageImage

good luck .. ! :D
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matt1314
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Postby matt1314 » Sat Mar 27, 2010 7:37 pm

The models look really nice. I hope they'll fit into MM2. :)
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Postby mm2_Turkish » Sun Mar 28, 2010 4:52 pm

PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:48 pm, edited 1 time in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]

Motto: [b]Converting Vehicles on Demand and Possibility[/b]

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hastantyo
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Postby hastantyo » Mon Mar 29, 2010 10:06 am

no, you cannot. i was explained to you. the AI cars, must have all LOD objects in Zmodeler.

like this:

BODY_H
BODY_M
BODY_L
BODY_VL

WHL_H
WHL_M
WHL_L
WHL_VL

SHADOW_H
SHADOW_M
SHADOW_L
SHADOW_VL

if you not put them all in the list, its impossible. the game will crash sometimes. maybe, if the polygon of BODY_H is too high, you can reduce it for BODY_L and BODY_VL. just make a simple cube, and put the colors as you like.

good luck.
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Postby mm2_Turkish » Thu Jul 01, 2010 5:36 pm

PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:49 pm, edited 1 time in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]

Motto: [b]Converting Vehicles on Demand and Possibility[/b]

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Postby Zac4084 » Thu Jul 01, 2010 6:34 pm

Nice work. :) Good news. ;)
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Postby Riva » Thu Jul 01, 2010 6:40 pm

Transit and Express looks really nice.
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matt1314
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Postby matt1314 » Thu Jul 01, 2010 7:16 pm

Looks very nice, keep it up.
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mm2_Turkish
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Postby mm2_Turkish » Thu Jul 01, 2010 8:33 pm

PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:49 pm, edited 2 times in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]

Motto: [b]Converting Vehicles on Demand and Possibility[/b]

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Franch88
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Postby Franch88 » Thu Jul 01, 2010 8:35 pm

Nice that this project is continuing, keep up the good work. :wink:
Update: The Chevy Box Truck has been uploaded to MM2X. It will be released very soon.
I've noticed your submittion of it; that's not really sure, anyway. But, isn't planned to release them all as a carpack? Is also ok to release them separately, but since they're all from the same game and especially they're copies of real existing cars, a carpack is better.
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mm2_Turkish
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Postby mm2_Turkish » Thu Jul 01, 2010 8:43 pm

PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]

Motto: [b]Converting Vehicles on Demand and Possibility[/b]