New Car: Fantasy Truck

One of my very first models

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CarLuver69
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New Car: Fantasy Truck

Postby CarLuver69 » Tue Feb 16, 2010 3:11 am

A while back, I made this truck in 3DS Max:

Image Image

So, I got to thinking - "Why not put it in MM2 for the hell of it?"

This means that very soon, I will be importing it into Zmodeler and turn it into a Midtown Madness 2 truck! Woot!


Any comments? It's not done, lol

Edit: Wow, I'm sitting here editing it in 3ds Max and it's pretty damn bad. I might have to either start over, or detach the grille and make a new body, because it's REALLY bad.
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Postby StanOfGB » Tue Feb 16, 2010 3:47 am

Looks a bit chiseled, but it's alright

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Postby CarLuver69 » Tue Feb 16, 2010 4:29 am

Yeah, I made it out of a box :lol:

I'm fixing it, though. Decided to keep only the grille and hood and am going to make the rest of the body myself.
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Postby Riva » Tue Feb 16, 2010 5:34 pm

Not so bad, this car looks like a GTA3 model.

Can you post a wire please ? You should fix the normals.
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Postby Franch88 » Tue Feb 16, 2010 7:42 pm

As low polygons model is good, nice start. The normals problems are bad, maybe in ZModeler they can be easily fixed.
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Postby Zac4084 » Tue Feb 16, 2010 9:53 pm

Polys are really sharp. Good starter car.
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Postby HummersRock » Wed Feb 17, 2010 1:01 am

Interesting truck.
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Postby sajmon14 » Wed Feb 17, 2010 2:12 pm

Looks good

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Postby CarLuver69 » Sun Feb 21, 2010 6:58 am

I decided not to remake it, as it is way more difficult then I expected it to be, so I am going to just fix the poly problems I have and fix it.

Image
Image


Sorry if it's hard to see, and if its not filled - I don't know how to render solid objects +wireframe, just plain wireframe...


Edit: Ok, I got it into Zmodeler!

Image Image
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Postby Zac4084 » Sun Feb 21, 2010 2:08 pm

Looks good. Poly usage is really smooth.
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Postby StanOfGB » Sun Feb 21, 2010 3:21 pm

Looks like there are some normals issues though

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Postby CarLuver69 » Sun Feb 21, 2010 7:15 pm

Looks good. Poly usage is really smooth.
Yep, 3DS Max has a modifier called "Multi Res," which allows me to decrease the amount of vertices on the object. So I basically decreased it from 100% to about 75%, which was as low as I could go before losing detail. Neat feature, no doubt.
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Postby Franch88 » Sun Feb 21, 2010 8:01 pm

I know that isn't so good make a model in 3ds Max and then import it in ZModeler, there are always normals and other kind of problems. They can be fixed, but this need some work. Good low polygons model, though.
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Postby Riva » Tue Feb 23, 2010 11:49 pm

If you want to avoid the black surfaces (normals glitch), before to import it from ZM, from 3DS Max, select each object of your model and fix the smoothing by select the polygon mode (convert your model to editable poly), then open the "Polygon propreties" tab, select all faces (hint : CTRL + A) and click on "Auto Smooth". Now export your model as *.3ds (or whatever) and check from ZM if normals are fixed.

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Image

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Image

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Postby CarLuver69 » Sun May 02, 2010 6:11 am

I have cancelled this project. It's too complicating, I ain't no model maker, but I sure am a texture maker! lol
[img]https://img59.imageshack.us/img59/2562/2010mm2cawardssilver.png[/img] [color=orange]Best MM2 Innovation - Author of best car of the year[/color]
[color=silver][i]Proud supporter of MM2X[/i][/color]

[color=#CCCCCC]How do I love thee MM2? Let me count the add-ons...
[size=134][b]Are my pictures not showing up? [url=https://photobucket.com/CL69MM2]CLICK HERE![/url][/b][/size][/color]