::.:.::.Agus's Cars.::.:.::

Agustin Cars For MM2

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agustin26
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::.:.::.Agus's Cars.::.:.::

Postby agustin26 » Fri Jan 22, 2010 4:45 am

hi this is my post of convertions or scratch made cars for mm2
this is the first convertion one
toyota supra modified

Image
https://www.mm2x.com/modules.php?op=modload ... erby=dateD

dont have breakeable parts
from gta sa
sajmon's dash improved by me with his permission with night version
hard to overturn
3d interior and recomended with riva reflection mod 3.1

and this one
240sx Drift Edition

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https://www.mm2x.com/modules.php?op=modload ... erby=dateD

note look at the engine xd breakeable hood ^^
mid poly model
drift tune
breakeable parts
3d interior
and
good drift tune
this one have 2 bugs:
shadow
and
fail bound
i will fix it
remember im n00b in this.
judge it [/img]
Last edited by agustin26 on Wed Jul 06, 2011 11:31 pm, edited 6 times in total.
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Postby Riva » Fri Jan 22, 2010 1:46 pm

Don't forget to fix the yellow/green/orange/red plain lights by replacing them with the correct head/tail lights texture(s) ;) Maybe the worst thing to do with a car coming from GTA SA.

Nice choice btw.
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Postby StanOfGB » Fri Jan 22, 2010 2:09 pm

Nice work for a beginner. There are a few things to fix but both look good overall.

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Postby agustin26 » Fri Jan 22, 2010 4:09 pm

Don't forget to fix the yellow/green/orange/red plain lights by replacing them with the correct head/tail lights texture(s) ;) Maybe the worst thing to do with a car coming from GTA SA.
im going to make it
respect to stanofgb
i fixed bound now
shadow its the failing one

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Postby HummersRock » Fri Jan 22, 2010 6:03 pm

Yeah, nice work for a beginner. Nice to see someone else modding for mm2.
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Postby agustin26 » Fri Jan 22, 2010 6:41 pm

Yeah, nice work for a beginner. Nice to see someone else modding for mm2.
thanks
now my bound give less crashes xD
but still giving
what its wrong with this bound? :?
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Postby HummersRock » Fri Jan 22, 2010 7:01 pm

I've never seen a bound like that before. :P Have you tried remaking it? A bound object should be a simple box/rectangle and as low poly as possible. Use the geometry toolbar to easily create a box, then resize as needed.
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Postby agustin26 » Fri Jan 22, 2010 7:14 pm

its panoz gt bound resized
and i tried to remake it
still crashing when i hit
curbs :/

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Postby Franch88 » Fri Jan 22, 2010 8:12 pm

Nice car choices, they're classic Japanese sport cars, and are often welcome. :wink:
Good result in-game, obviously there's a lot to fix, like the headlights textures. The BOUND object looks ok, it hasn't too much polygons (is suggested that it doesn't exceed at least 500 polygons to don't have game crashes when the car hits walls and objects).

PS: see to set better your posts, and give precise info about the origin and models authors. :wink:
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Postby zoot » Fri Jan 22, 2010 9:41 pm

yeah, nice cars for a beginner. :) just make the bound a simple cube resized. Great job! :)

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Postby HummersRock » Fri Jan 22, 2010 10:35 pm

Sometimes the game crashing when you run into an object/wall/sidewalk is caused by some files in the ar file. Remake the entire ar file, taking files from mm2core. That should solve it.
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Postby agustin26 » Fri Jan 22, 2010 11:06 pm

bound works fine and not crash
just breakeable part problem
btw dont is 240sx its 180sx and his author its hanpen
i have a new bug :/
WTF WITH THE LIGHTS ?
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Postby Franch88 » Fri Jan 22, 2010 11:11 pm

To solve this problem with the headlights objects, make sure to have centered the axis of all the objects in ZModeler before export. If you've already done this and is really that the headlights objects don't have their axis centered, in a new ZModeler scene import the previously exported .pkg file, fix the materials where needed, center the axis of all the objects and do exporting.

This model looks more like one from a NFS game.
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Postby Zac4084 » Fri Jan 22, 2010 11:26 pm

Nice first cars. :) If you want, PM me for the vehicle textures improved from GTA's original ones.
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Postby agustin26 » Sat Jan 23, 2010 12:08 am

how i can center it?