New car! 1999 Mitsubishi Eclipse GSX

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zoot
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New car! 1999 Mitsubishi Eclipse GSX

Postby zoot » Sun Jan 03, 2010 3:06 pm

With the Acadia, i also started a 1999 MITSUBISHI ECLIPSE GSX. I have better blueprints than the acadia, therfore, the model is way better. :)

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Postby Zac4084 » Sun Jan 03, 2010 3:33 pm

Looks realistic already. Awesome work. ;)
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Postby zoot » Sun Jan 03, 2010 5:51 pm

update. got the side done. started the back

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Postby sajmon14 » Sun Jan 03, 2010 6:53 pm

Looking good. Hope will have dash and nice paintjobs ;)

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Postby Silent1Unknown » Sun Jan 03, 2010 8:50 pm

Nice progress with this car. Will it be the stock version or with a body kit?

Anyway, it looks cleaner (better) than your previous work. You're improving! :)

I have one tip for you. On the rear part of the car, you can improve it by reorienting those diagonal edges (highlighted yellow). Just go to Modify>Reorient while in Edges level and click them one by one. The result should be like in the second picture (reoriented edges shown in pink highlights). This should help improve the model shape, shades and normals.

Before:
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After:
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You have to use your judgement too because sometimes, its better to keep them as is, and sometimes its better to reorient edges to their alternative form. You decide. ;)

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Postby HummersRock » Sun Jan 03, 2010 8:54 pm

Looks great, but like Silent said some areas could be improved.
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Postby Franch88 » Sun Jan 03, 2010 8:58 pm

Very nice model so far. The polygons placement is good, but it can well be improved, letting the polygons follow the car shapes, like you've already done for top and back parts. Try to do what Silent1Unknown said, that's important too. :wink:
You're improving more and more, but you need to read more ZModeler modeling tutorials to make a model for games, to fix the problems that you're still doing in modeling. Have better blueprints means have better models, yeah, but this isn't enough, is the modeler and his way to model that makes a model very good also with few polygons.
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Postby matt1314 » Sun Jan 03, 2010 9:17 pm

Looks very good, keep it up. :)
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Postby zoot » Sun Jan 03, 2010 10:02 pm

i didnt reorient the edges yet silent. :wink:

got the back done, textuing almost done, just need to make the wheels and interior.:)

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Postby Franch88 » Sun Jan 03, 2010 11:51 pm

Nice result so far. The rear bumper don't look so good on the bottom part, and with the reflection map are well seen the pretty bad normals issues. There's the lack of front and rear windows borders, and glass windows too; don't forget about the bottom part also this time.
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Postby zoot » Mon Jan 04, 2010 1:10 am

update. started interior. tex from nfs carbon

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Postby Silent1Unknown » Mon Jan 04, 2010 2:04 am

Great-looking interior. Can you show wireframes for it next time?

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Postby Franch88 » Mon Jan 04, 2010 2:06 am

Nice work for the interiors so far, good trick use the NFS Carbon car textures. :wink: Use textures also for the car headlights and for some other detail. Is also better add the external mirrors.
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Postby Zac4084 » Mon Jan 04, 2010 3:25 am

It actually.. looks good.. Very nice job. Looks very, very good. Interior needs work, plus other things.. I wish you luck.

Don't forget the external mirrors said by Franch. Maybe the internal mirror too. The rear tail light texture could be improved a bit.. Needs more textures for the interior.
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Postby matt1314 » Tue Jan 05, 2010 5:05 pm

Looks nice so far, good luck with the interior. I hope it'll have more details.
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