New car! 2008 GMC Acadia

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zoot
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New car! 2008 GMC Acadia

Postby zoot » Sat Aug 22, 2009 11:13 pm

Since my parents own this car, i decided make it. it is a 2008 GMC acadia!!! so far it has around 200 polys. here are 2 pics in zmod...

wire...
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smooth shading..
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hope you like it!!! :D

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Postby Zac4084 » Sat Aug 22, 2009 11:38 pm

Good choice and work. Going along nicely. The car is very curvy, since you have the car in your area I don't think it could be a problem, you could even take a picture of the side, and use that as a blueprint, but it would have to bee a good angle. Good luck. ^^
Last edited by Zac4084 on Sat Aug 22, 2009 11:43 pm, edited 1 time in total.
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Postby Franch88 » Sat Aug 22, 2009 11:43 pm

Very good polygons placement and smooth curves, keep up the good work. This is going to be an high polygons model. :wink:
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Postby matt1314 » Sun Aug 23, 2009 9:34 am

Looks like a nice start. :wink: Keep it up.
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Postby zoot » Mon Aug 24, 2009 2:28 pm

got it ingame. but 1 prob with the tail and revers lights. the arent showing up like they are supposed to. it happens to all of my cars . i uv mapped it and textured it with the default red and white glow.

the prob:
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ingame2:
Image can anyone give me an answer? :?:

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Postby Franch88 » Mon Aug 24, 2009 8:13 pm

The model isn't bad, very nice work. You can fix its curves making them more smooth, and there are some normals problems. Also, there aren't the mirrors. Make its shadow better, like the default one of some in-game cars using the vpshdw.tga texture.

About the glows, maybe you're using different textures keeping the original names, like fxltglowred.tga. If you want custom lights you must rename the texture file. However, you can easily take the lights textures and objects from an MM2 add-on car; the same is for the shadow.
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Postby Zac4084 » Mon Aug 24, 2009 11:09 pm

Try to work on things, like the front needs some work. Great job. Maybe you put in the object in too far. Or as Franch said. Looks at some wheels from other games, or make new ones, Maybe texture them? Your surely not done by looking at the picture. It looks very nice. Good luck with it. ;)
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Postby zoot » Tue Aug 25, 2009 12:33 am

thanks! :D i am going to make new wheels. i made some rear view mirrors. i fixed the light prob by getting some new texture.
i will fix the front. :D

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Postby zoot » Tue Aug 25, 2009 2:50 pm

sorry for double post, but i got more done. new fully 3d wheels, rear windshield wiper, eqsaust pipes,(think i spelled eqsaust wrong.), half interrier with transparent windows,and license plates on front and back. here are pics of it ingame and in zmod.

zmod...
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mm2...
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mm2 2...

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i will release it tomorrow. :D

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Postby sajmon14 » Tue Aug 25, 2009 3:38 pm

Make the interior roof visible if it exists

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Postby Franch88 » Tue Aug 25, 2009 7:49 pm

Now it's a lot better, nice wheels. Very nice work. :)
Do you plan to make 3D interiors since you've made transparent windows? Or it has just simple interiors? If yes, try to improve them making the seats and the driver profiles. Also, you have to make the interior roof and windows frames, just see the last image.
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Postby matt1314 » Tue Aug 25, 2009 9:13 pm

Looks very nice, great work! But I hope there will be an interior, because with just transparent windows it doesn't look really well. And BTW, exhaust. :)
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Postby zoot » Tue Aug 25, 2009 9:40 pm

yeah, i know i spelled exhaust wrong :D

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Postby Franch88 » Tue Aug 25, 2009 9:46 pm

Would be interesting see a ZModeler picture of the model with wireframe. Put some door handles, and if it there isn't, make the bottom part of the car. Use a texture for the license plates. The height of the front bumper is a bit too much.
This model can be improved getting a very nice car.
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Postby Zac4084 » Tue Aug 25, 2009 10:33 pm

Good improvements. ;) The front of the car is bad, its too wide. More things should be textured, good job.
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